Commit Graph

220 Commits

Author SHA1 Message Date
MoreThanTom
547bf83100 feat(typings): constants export (#2915)
* Added typings for Constants export

* Full typing of list Constants

* Fix mistake in Package typing

* Cleanup for requested changes

moved fs import to import cluster
WSEvents using WSEventType to build type

* Satisfy tslint rules

* Update Constants.js

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts

* Update index.d.ts
2019-07-12 17:02:45 +02:00
bdistin
a22aabf6a8 feature: teams support (#3350)
* basic teams support

* export Team & TeamMember

* use typedef

* typings and some fixes

* Update src/structures/TeamMember.js

Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>

* fix Team#iconURL()

* fix typings and a bug

* fix states start at 1

* team icon hash can be null

* fix owner typings
2019-06-25 20:31:48 +02:00
SpaceEEC
1bec28bd81 feat(Guild): default iconURL to gif if animated (#3338)
* feat(Guild): default iconURL to gif if animated

* Icon, not Banner

* fix url
2019-06-13 14:14:47 +02:00
Saya
ddcc6cfec9 docs(Constants): add missing GUILD_EMOJIS_UPDATE to WSEvents (#3325) 2019-06-05 21:37:10 +02:00
izexi
c87758086b feat: add support for premium guilds (#3316)
* add premiumTier and premiumSubscriptionCount

* add premiumSinceTimestamp and premiumSince

* add premium message types

* typings

* add GuildEmoji#available

* fix doc description
2019-06-05 21:34:33 +02:00
Deivu (Saya)
405bdb5b55 cleanup(Constants): remove duplicate VOICE_STATE_UPDATE (#3313) 2019-05-31 09:06:28 +02:00
Vlad Frangu
a59968f7de src: add news and store channels, and missing guild props (#3168)
* src: Implement store and news channels!

* src: Remove code dupe

* src: Add missing guild properties

* docs: Add a small notice that the channel type may also change

* src: Remove re-creation of the MessageStore

* lint: Unused Import

* src: Requested changes for StoreChannels

* typings: Fix typings

* src: Moar guild updates

* src: Set maximumPresence to the data prop, the already existent one, or default to 5000

* typings: afkChannel is a VC

I keep confusing them, ffs

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching

* src Appels requested changes
2019-05-03 17:08:07 +02:00
izexi
520810d484 feat(Util): add YELLOW to ColorResolvable (#3182) 2019-04-14 14:58:33 +02:00
Vlad Frangu
3f5161eb76 fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor

* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>

* src: More WIP Code
F in the chat to the old manager

* src: It should work but Discord says no.
Seriously why is this not working!

* fix: Inflator causing issues

* src: Finishing touches and typings

* misc: Proper debug message

* fix: Making things hidden needs writable: true as well

* fix: Sharding allowing multiple of the same shard, negative shards or strings

* fix: Again... edge cases
I love you guys .w.

* misc: Touchups

* misc: Better error?

* docs: Typo

* typings: Requested changes

* src: Requested changes

* src: Fix issues, validate provided shard options and more

* src: Forgot to remove the listener

* lint: eslint complaining

* fix: Setting shardCount to auto crashing the process

* misc: Requested changes

* typings: Correct typings for shardCount client option

* typings: Add invalidSession event to the shard and correct typings

* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout

* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*

* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues

* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid

* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly

I swear if I see a SINGULAR Silent DC I'm yeeting

* src: Fix error check

* src: Make sure message exists on the error

* src: Used the wrong property for the shardQueue

* src: Make the hello timeout be made by the client
god help

* docs: Correct docs for WSEvents

* misc: Remove old events from the Events constant

* src: Throw the HTTP error if we don't get a 401

* typings: Can't forget about them

* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
2019-04-01 09:43:45 +02:00
Antonio Román
132788937a src: add missing events in constants (#3124)
* src: Add missing events in constants

* fix: Restore 'use strict';
2019-03-05 17:18:11 +01:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Isabella
8230255c68 fix(ShardClientUtil#id): erroneously reporting as an array 2019-01-15 01:45:29 -06:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
Kyra
54aff3191e feat(Constants): add error code 50020 (#2953)
* feat(Constants): Add error code 50020

Which is throw when using the vanity-url endpoint: https://github.com/discordapp/discord-api-docs/pull/748/

* docs: Document the new code
2018-11-16 16:55:15 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Daniel
62e7e26310 Add white to colours (#2853)
* add white to colorresolvable typedef

* add colour white
2018-10-01 14:02:50 +02:00
Isabella
be4d6f9dc3 feat: add ClientOptions#retryLimit (#2805)
* feat: add ClientOptions#retryLimit

* hydra needs to learn how to code right

* a default would probably help

* move incrementor & update comment

* clarify docs on Infinity
2018-09-01 04:51:35 +02:00
Adam Gauthier
8821fd40bc cleanup: remove remaining apiRequestMethod docs and typings (#2806) 2018-08-29 08:43:28 +02:00
Kyra
c4df02782e feat: Guild Integrations (#2760)
* feat: Guild Integrations

* feat: Guild#createIntegration

* feat: Add ws event GUILD_INTEGRATIONS_UPDATE

* docs: Add `GUILD_INTEGRATIONS_UPDATE` to WSEventType

* misc: Fixed requested change

* docs: Updated typings

* typings: Sort members by name
2018-08-24 16:03:29 +02:00
Isabella
13f46b924b refactor: clean up rate limit handling (#2694)
* refactor: clean up rate limit handling

* requested changes

* remove request mode option

* fix dupe requests

* hardcode reaction ratelimits

* suggested changes

* fix small thing

* re-add restTimeOffset

* move restTimeOffset a bit

* i swear i know english its my native language ok

* requested changes

* fix: a bit *too* pre-emptive with ratelimits, now less so

* fix: dapi error shoudl reject with path

* fix: make errors in execute catchable

* fix promise return

* rebase is hard
2018-08-24 06:29:44 +02:00
bdistin
c62f01f0e4 refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions

* reduce useless code, improve docs

* add a ReadOnly identifier to the return type of Bitfield#freeze()

https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick

* fix the RangeError

* update docs, convert Speaking and ActivityFlags to bitfields

* fix some docs

* Fix Speaking BitField oops

* docs for oops

* more incorrect docs

* Fix incorrectly named property

* add new classes to index

* fix missing @extends docs

* default bitfield resolve to 0, and cleanup defaulting everywhere

Also removes GuildMember#missiongPermissions() alias that had incorrect behavior

* Breaking: Rename Overwrite allowed and denied to allow and deny

To be consistent with the api's naming

* fix setSpeaking usage to bitfields instead of booleans

* fix speaking bug in playChunk

* docs: Updated typings

* fix: BitFieldResolvable should use RecursiveArray

* bugfix/requested change

* typings: Cleanup (#2)

* typings: Fix BitField#{toArray,@@iterator} output type

* typings: correct PermissionOverwrites property names and nitpicks
2018-08-21 11:56:41 +02:00
Kyra
6be8172539 misc: add UNKNOWN_WEBHOOK error code (#2775)
* Add UNKNOWN_WEBHOOK error code

* docs: Update typings
2018-08-21 10:41:42 +02:00
Frangu Vlad
0401b8ad77 feat: handle and forward WEBHOOKS_UPDATE events (#2762)
* src: Handle WEBHOOK_UPDATE events

* Commit rename of 77'
Or adding the letter S

* I missed this

* Properly do this now
Typos everywhere

* Typings

* refactor: remove now unnecessary guild variable
2018-08-21 10:38:35 +02:00
Frangu Vlad
94214fa733 misc: Remove Clyde (#2764)
* Remove Clyde

* Remove Clyde avatar overwrite

* Remove Clyde from the user pattern
2018-08-18 13:21:24 +02:00
Frangu Vlad
1e0379375e cleanup: remove more left-over selfbot constants (#2761)
* misc: Remove left-over selfbot stuff

* Forgot this
2018-08-18 10:55:09 +02:00
bdistin
5afd77ab73 refactor: remove user bot methods (#2559)
* [WIP] Remove user bots

* more backend userbot removal

* Add mfaEnabled back

* revert client presences store removal

* partially revert getAuth changes

* remove more no longer used children of ClientUserGuildSettings

* fix a bug with this pr and TextBasedChannel.applyToClass

* remove a syncGuilds reference

* more user bot data handling

* various guildSync cleanup

* bots can't call logout

Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?

* make ClientManager#destroy() sync

It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.

* requested change

* Fix massive error

* no longer used as it's userbot only
2018-07-25 22:14:23 -04:00
PLASMAchicken
c46cbbfd84 docs: added sizes 16, 32, 64 (#2666)
* documented sizes 16, 32, 64

* Removed space

* Added typedef

* The options to provide => Options for the Image URL

* fixed
2018-07-25 21:04:47 -04:00
Amish Shah
08bbbe9301 voice: handle new client_connect and client_disconnect packets 2018-06-22 18:38:33 +01:00
Amish Shah
1f7c1ddaa2 voice: start update to v4, fix heartbeats 2018-06-22 17:42:04 +01:00
Kyra
30c7d6d1b1 feat(Guild#defaultMessageNotifications) (#2538)
* feat(Guild#defaultMessageNotifications)

* boolean -> DefaultMessageNotifications

* Space's requested change
2018-05-28 17:44:04 -05:00
Amish Shah
b5f37728a7 feature: allow sweeping of inactive request buckets 2018-05-02 17:57:48 +01:00
Ecstabis
3a3ca96b0d Added 2 basic role colors PINKISH_PURPLE and DARK_PINKISH_PURPLE (#2303)
* Added 2 basic role colors PINKISH_PURPLE and DARK_PINKISH_PURPLE

* Added documentation for added Colors PINKISH_PURPLE and DARK_PINKISH_PURPLE

* fix colour names

* docs
2018-02-20 16:51:03 -06:00
Sanctuary
87e5a45659 feat(ClientOptions): add support for setting an initial presence (#2320)
* docs/feat(WebsocketOptions): Parse ws options presence

Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.

* Move presence options to top level
2018-02-04 21:32:45 +01:00
Gus Caplan
bd1bf11ed0 spotify stuff (#2314) 2018-02-02 12:45:18 -06:00
Amish Shah
e7375aa0fd Reimplement broadcast (un)subscribe events 2018-01-19 14:32:51 +00:00
Yukine
352bd13e6f fix typo in Error constants (#2243)
* fix typo in Error constants

* another one (#1)
2018-01-13 12:52:25 +00:00
Gus Caplan
84e4dd6a99 animated emojis (#2182) 2017-12-31 20:20:52 +01:00
Frangu Vlad
0cd4a92fb8 docs: Fixed some missing docstrings or incorrect return types (#2093)
* Fix some missing doc strings
Mainly just readonly tags

* Return an error when guild#allowDMs is ran from a bot account, and fix some return types

* WebhookClient implements Webhook, doesn't extend it

* Fix Client#rateLimit docs not showing what it returns

Cause I wanted to handle this event only to see no return props 🤔

* Actually make Client#rateLimit show the right info

Its an object with all the info
2017-11-17 14:20:57 +01:00
Gus Caplan
bc30fdd867 Fix Avatar URL generation bug (#2063) 2017-10-26 20:07:27 +01:00
Gus Caplan
0589b7d7f1 zlib stream compression (#2028) 2017-10-25 17:30:03 +01:00
Gus Caplan
ee1d4c53f2 Add rateLimit event (#2019)
* add ratelimited event

* add some useful props

* death

* more death

* Update tester1000.js

* Update RequestHandler.js
2017-10-24 21:07:21 +01:00
Gus Caplan
296046dbc6 remove ua manager (#2015) 2017-10-19 07:11:07 +02:00
Robin B
97823bc376 Various documentation adjustments (#2001)
* docs(various): Add "at" to createdAt description

* docs(Client): Adjust to fit with guilds property

* docs(various): Adjust phrasing & fix typos

* docs(various): Clarifications

* docs(Permissions): fix numerus

* docs(DataStore): capitalize DataStore

* docs(various): Formatting changes

* docs(Presence): Expand RichPresenceAssets docs

* Add space
2017-10-07 01:56:17 +02:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
Frangu Vlad
eb591dafba docs: Fix some small typos or "missing" docs (#1943)
* Fix documentation for GuildAuditLogEntry.target

* Update documentation for CategoryChannel#children

* Add EntryTarget for audit logs

I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry

* Oops Eslint

* Private timeout sets gets set by BaseClient not WebhookClient

* Fix the "Missing Docs" for Presence#activity

* Small doc inconsistency

Array<Number> instead of Array<number> for Activity

* Client#emojis is an EmojiStore not a Collection

* Document ClientPresenceStore

Just so its clickable through the wiki, nothing else is documented

* Small fix for BaseClient#setInterval

You don't wait before executing, you execute every X ms

* GuildChannelResolvable takes a GuildChannel/Snowflake

* Typo in UserResolvable

* Another typo for UserResolvable

* Add the number to the Status and VoiceStatus docs

Its probably not needed, but just so the user knows what each number means, its now documented.
2017-09-21 07:02:47 +02:00
Gus Caplan
c46c092d0d add channel categories (#1727)
* add channel categories

* add specific class

* speed

* Update Channel.js

* fix type typo

* Update Channel.js

* rewrite position stuff in prep for category sorting

* fix small issues in generation of permissions

* Update Guild.js

* Update Constants.js

* Update GuildChannel.js

* doc fix

* Update GuildChannel.js

* <.<
2017-09-09 14:11:54 +02:00
Gus Caplan
18e3801bb7 lots of important stuff (#1883)
* lots of important stuff

* Update Constants.js
2017-09-04 17:49:44 +02:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
SpaceEEC
65d9d46a3c Fixed DataStore, deprecation leftovers and a bit of Event Constants (#1841)
* Fixed leftover fetchThing and removed unused methods/error messages

* Added resume event constant and used event constants wherever possible

* Replaced mentions of removed method name with their new name.

* Fixed typo: resume -> resumed
2017-08-28 00:11:28 +02:00
iCrawl
2aa2f73c74 Docs cleanup 2017-08-17 20:04:01 +02:00