* src: Step 1 of who knows how many
* src: Remove accidentally committed test file
* src: Remove useless added property in package.json
* docs: Trailing spaces, come back >.>
* src: Buhbye uws, we will miss you..not!
* src: Move 'auto' shard selection from totalShardCount to shards
* src: tweak
* src: Filter out floats from shard IDs
You want half of a shard or what?
* src: Misc cleanup and bugfix for GUILD_BAN_ADD
* src: Rewrite checkReady
* src: Misse this while merging master into my branch
* typings: Bring these up to date
* typings: Forgot allReady event
* src: Don't checkReady if the shard isn't waiting for guilds
* src: Fix a possible bug for when the ws dies and the session becomes -1
* src: Hopefully fix last edge case that could case a shard to infinitely boot loop
* src: Rename totalShardCount to shardCount
* src: Small bugfix
* src: Correct error message for shardCount being imvalid
Co-Authored-By: bdistin <bdistin@gmail.com>
* src: Small tweaks
* src: If this doesn't fix the issues I'm gonna throw a brick at my PC
* src: I swear, STOP BREAKING
* src: *groans at a certain snake*
* src: Use undefined instead of null on destroy in close event
Setting it to null sets the close code to null, which causes a WebSocket error to be thrown. The error is thrown from WebSocket, although there is no connection alive. Fun times!
* src: @SpaceEEC's requested changes
* src: Remove zucc from discord.js
Discord is removing support for it, sooo... Bye bye
* src: Missed this
* src: Apply @kyranet's suggestions
Co-Authored-By: Antonio Román <kyradiscord@gmail.com>
* src: @kyranet's suggestions
* src: Remove pako, update debug messages
- Pako is officially gone from both enviroments
Install zlib-sync on node.js if you want it
- Improve a few debug messages some more
- Discover that internal sharding works in browsers but please don't do that
* Start/Stop speaking using incomming UDP packets
* Fix ESLint errors
* Updates for styling consistency
Co-Authored-By: Gryffon Bellish <owenbellish@gmail.com>
* Minor improvements
* Acutally use previousTimeout
* Use BaseClient setTimeout and refresh()
* Update README to match node version for refresh()
* Update comment to match startSpeaking
* Correctly report Priority bit
* Fix ESlint errors
* Update TextChannel.js
Update `setRateLimitPerUser` description to specify the `number` is in seconds, per the Discord docs
* Update TextChannel.js
Add unit to the rateLimitPerUser property
* Update GuildChannel.js
* Update StreamDispatcher.js
Specify unit for `StreamDispatcher.pausedTime`
* Disambiguate the description of <client>.channels
Although not explicitly said, the current wording makes it seem like all channels are cached and available at any time in this store. Hopefully this variation makes it a bit clearer.
* make more explicit (I think)
* remove trailing white spaces
* src: Implement store and news channels!
* src: Remove code dupe
* src: Add missing guild properties
* docs: Add a small notice that the channel type may also change
* src: Remove re-creation of the MessageStore
* lint: Unused Import
* src: Requested changes for StoreChannels
* typings: Fix typings
* src: Moar guild updates
* src: Set maximumPresence to the data prop, the already existent one, or default to 5000
* typings: afkChannel is a VC
I keep confusing them, ffs
Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>
* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching
* src Appels requested changes
* add a public alternative to the private raw event
while retaining raw for use in debugging privately
* only emit dispatch packets
* requested changes
TIL, that's neat
* fix padding
* requested changes
* Update WebSocketManager.js
* fix end method in VoiceBroadcast
this.client is a ClientVoiceManager and thus its this.client.broadcasts instead of this.client.voice.broascasts
* revert the voicebroadcast and pass this.client at clientvoice
* passed this.client