* feat: add ClientOptions#retryLimit
* hydra needs to learn how to code right
* a default would probably help
* move incrementor & update comment
* clarify docs on Infinity
* refactor: clean up rate limit handling
* requested changes
* remove request mode option
* fix dupe requests
* hardcode reaction ratelimits
* suggested changes
* fix small thing
* re-add restTimeOffset
* move restTimeOffset a bit
* i swear i know english its my native language ok
* requested changes
* fix: a bit *too* pre-emptive with ratelimits, now less so
* fix: dapi error shoudl reject with path
* fix: make errors in execute catchable
* fix promise return
* rebase is hard
* abstract BitField from Permissions
* reduce useless code, improve docs
* add a ReadOnly identifier to the return type of Bitfield#freeze()
https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick
* fix the RangeError
* update docs, convert Speaking and ActivityFlags to bitfields
* fix some docs
* Fix Speaking BitField oops
* docs for oops
* more incorrect docs
* Fix incorrectly named property
* add new classes to index
* fix missing @extends docs
* default bitfield resolve to 0, and cleanup defaulting everywhere
Also removes GuildMember#missiongPermissions() alias that had incorrect behavior
* Breaking: Rename Overwrite allowed and denied to allow and deny
To be consistent with the api's naming
* fix setSpeaking usage to bitfields instead of booleans
* fix speaking bug in playChunk
* docs: Updated typings
* fix: BitFieldResolvable should use RecursiveArray
* bugfix/requested change
* typings: Cleanup (#2)
* typings: Fix BitField#{toArray,@@iterator} output type
* typings: correct PermissionOverwrites property names and nitpicks
* src: Handle WEBHOOK_UPDATE events
* Commit rename of 77'
Or adding the letter S
* I missed this
* Properly do this now
Typos everywhere
* Typings
* refactor: remove now unnecessary guild variable
* [WIP] Remove user bots
* more backend userbot removal
* Add mfaEnabled back
* revert client presences store removal
* partially revert getAuth changes
* remove more no longer used children of ClientUserGuildSettings
* fix a bug with this pr and TextBasedChannel.applyToClass
* remove a syncGuilds reference
* more user bot data handling
* various guildSync cleanup
* bots can't call logout
Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?
* make ClientManager#destroy() sync
It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.
* requested change
* Fix massive error
* no longer used as it's userbot only
* docs/feat(WebsocketOptions): Parse ws options presence
Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.
* Move presence options to top level
* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* Fix documentation for GuildAuditLogEntry.target
* Update documentation for CategoryChannel#children
* Add EntryTarget for audit logs
I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry
* Oops Eslint
* Private timeout sets gets set by BaseClient not WebhookClient
* Fix the "Missing Docs" for Presence#activity
* Small doc inconsistency
Array<Number> instead of Array<number> for Activity
* Client#emojis is an EmojiStore not a Collection
* Document ClientPresenceStore
Just so its clickable through the wiki, nothing else is documented
* Small fix for BaseClient#setInterval
You don't wait before executing, you execute every X ms
* GuildChannelResolvable takes a GuildChannel/Snowflake
* Typo in UserResolvable
* Another typo for UserResolvable
* Add the number to the Status and VoiceStatus docs
Its probably not needed, but just so the user knows what each number means, its now documented.
* Fixed leftover fetchThing and removed unused methods/error messages
* Added resume event constant and used event constants wherever possible
* Replaced mentions of removed method name with their new name.
* Fixed typo: resume -> resumed
- Fixed a common copy paste fail `the the <thing>` in various places
- Apparently I can't type Resolvable correctly,
Fixed that wherever applicable
- Documented GroupDMChannel#nicks so that it will be displayed on the docs
- GroupDMChannel#icon is nullable
- Removed empty InviteOptions typdef, as its properties are now documented in GuildChannel#createInvite
- MessageMentions#channels is no longer nullable
- RoleData#permissions takes a PermissionResolvable or an array of them
- Webhook#avatar is nullable
- Added HTTPOptions typedef and added it to ClientOptions typedef
- ClientUserChannelOverride#muted is for a channel and not a guild directly
* ClientUser#createGroupDM now works like the docs states on user accounts
* Added GroupDMChannel#setIcon and fixed null handling for the channel name
* Added an s
* Don't resolve when icon is falsy and removed useless name trimming
* Removed now unnecessary name constant
* vscode being great
* Added GroupDMChannel#iconURL
* user guild settings
* Use direct collection
* I'm a goof
* double goof
* Structure properties
* Forgot to register listener
* wrong class names
* No more get in docs
* avoid waterfalls, bot checks
* trycatch
wow i thought i already did this :notlikecat:
* 👀
* Update ClientUser.js
* Update ClientUserGuildSettings.js
* Update UserGuildSettingsUpdate.js
* Update ClientUserChannelOverride.js
* Update ClientUserGuildSettings.js
* Fixed User#fetchProfile, UserProfile#premium and added #flags
* made UserProfile#flags a getter and stored the raw bitfield under UserProfile#_flags
* lowercased Flags