* Ignore this I need a patch branch for Git
* Move all member role related stuff to a new DataStore
GuildMemberRoleStore is a new store that holds all member role related stuffs
Because its consistent!
* Minorest doc fix ever
To whoever did this object, they forgot a `{`
* Fix the spacing in the docs
* Resue the stores resolve rather than copy paste
Cause I'm dum and it overwrite resolve to the guild role stores resolve soo
* Fix some requests
- Removed the bs private functions
- Set the roles in the constructor
But, I need feedback. There is no way, that I saw, to make a member have roles whenever GuildMmber#_patch is called,
due to the roles being null on the guild. So the only way might be the for loop and getter.
* Fix an issue that I caused in #add
I was testing some other things, and changed that to test. Forgot to change it back
* Actually make the store generate just once when the member is created by first initializing the roles in the guild
Also replaces GuildMember#_roles with GuildMemberRoleStore#_roles
Tested all functions to make sure the expected result happens.
* I missed this from moving remove from GuildMember to GuildMemberRoleStore
* Fix RoleStore#create docs
For real this time
* Do all the requested changes
- Rename all `somethingRole` to `something` (hoistRole => hoist)
- Refactor add and remove to be cleaner and re-use set
* Fix a bug where the store would loose some roles due to null roles that can throw an error in the for loop after they've been deleted
* Remove the `role.id || role` part of the add and remove functions as Appel suggested
* Replace roles.resolve with roles.resolveID for GuildMemberRoleStore#remove
* Don't use Array.isArray in checks
Use instanceof instead
* Woops, I forgot to change this
Renamed colorRole to color
* The docs have dots, so we place the dots back
* updating channelCreate example to reflect recent changes
Type is now part of the options object, so the example should reflect that.
* changing type to reason per comment
* added a new Typedef for Bans you can get from <Guild>.fetchBans() due recent change aswell as fixed a little typo in the fetchAuditLogs() mehtod so .type has no the correct type defined
* little change due request
* fixed indentation
* Update Guild.js
* Update Guild.js
* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* docs: Add/normalize .toString() examples on all classes
* docs: Remove exclamation point on ClientApplication#toString example
* docs: Normalize .toString() descriptions on all classes
* Use "returns" instead of "concatenates"
* docs: fix documentation in various places
All stores: resolveID returns a nullable Snowflake
GuildAuditLogs: ActionType also can be ALL
MessageEmbed: make files property show up in the docs
ClientApplication: resetSecret and resetToken return a promise
ClientManager: status is readonly
Guild: features is an array of strings and ban no longer accepts a number or string
Guild: ban method no longer accepts a string or number
GuildMember: ^
RichPresenceAssets: small and large Image are Snowflakes, also fixed parameter documentation for small and large image url method
WebhookMessageOptions: file property is no longer a thing
* docs: improve GuildAuditLogs documentation
Prefix types with AuditLog to avoid confusion
Document GuildAuditLogs' static Targets and Actions properties and add necessary typedefs
Use typdefs over primitives where possible.
* fix documentation for Guild#defaultRole
The UserGetAction was never used.
The GuildMemberGetAction was only once used.
Easily replaced with a shorter and more comprehensible line. (Also consistent with the rest of the library)
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* fix Permissions.add/remove, by completely changing what they do
* permissions cleanup
Removes overwrite._denied and overwrite._allowed in favor of overwrite.denied.bitfield and overwrite.allowed.bitfield
uses the modified Permissions.add and Permissions.remove to clean up existing code
fixes GuildMember.missingPermissions
changes Permissions add/remove to reverse loops for speed, changes resolve to allow the number 0 as a valid permission.
* Revert createChannel overwrite.allow / overwrite.deny for arrays of {allow:bitfield, deny:bitfield}
Documentation should be improved here, although I would need advice. I believe a overwrite object typedef is needed, to show the structure of the object, and also include that collections may be used for this, rather than arrays.
* api router fix for overwritePermissions
* add Permissions.freeze, and change all returned Permissions to immutable instances
* Make Permissions a permission resolveable
change role.permissions to be an instance of Permissions
* Make permissions.add/remove return a new instance if the instance is frozen
* Fix invalid error
* Update GuildChannel.js
* Update Guild.js
* fix bad merge
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops
* Fix docs for Guild#pruneMembers
* ClientApplication returns
* Guild#deleteEmoji
* Guild#setRolePosition takes RoleResolvable
* Client#fetchApplication returns ClientApplication not Oauth2Application
* ClientDataResolver#resolveImage can return null
* ClientApplication#toString small example
* Guild#allowDMs now has a only for user accounts warning
* ClientUserSettings#patch is private and setGuildPosition has a user account warning
* Role#setPermissions can take PermissionResolvable, not just String
* ChannelCreationOverwrites is for a role or a member, not for a "group"
* Fix ChannelData#userlimit string being wrong
"The user limit of voice the channel" :lul:
* ChannelResolvable is only for Channel or Snowflake
* EmojiIdentifierResolvable supports Snowflakes
* UserResolvable doesn't take a guild
* Make patch functions private
* Remove examples
* Webhoox#edit options.name defaults to the webhook name
* Make VoiceConnection functions private
* Am dum
The whole ClientUserSettings category is only for self bots soo
* Value for update functions is *
* Make update functions be private
* Fix GuildEditData missing Ssytemchannel property
* PermissionOverwriteOptions can accept null as an option
(Why did no-one document this?)