* start rewrite * converted guilds * more changes * convert GuildMember * convert User and remove friend methods which kill people * convert more stuff * even more stuff * make things nicer * speed and fixes and stuff * almost finished * fix * Update Client.js * uwu * Update RESTMethods.js * message editing * fix router * fix issue with references * message delete reason * move message sending * fix dm * message splitting * NO MORE REST METHODS * Update Client.js * Update WebhookClient.js * remove all those endpoints from the constants * Update ClientUser.js * Update ClientUser.js * fixes * Update ClientUser.js * complaiancy * all sort of fixes * merge master (#1) * Fix Permissions now that member is deprecated (#1491) * removing more deprecation leftovers (#1492) * Fix MessageCollectors * Fix awaitMessages (#1493) * Fix MessageCollector#cleanup * Fix MessageCollector#postCheck * Add max option back for safety * Update Invite.js (#1496) * guild setPosition missing docs (#1498) * missing docs * update return docs * indent * switched .invites for the apirouter and invite.js * make multiple options an object * Update ClientUser.js * fix nicks * Update WebhookClient.js
About
discord.js is a powerful node.js module that allows you to interact with the Discord API very easily.
- Object-oriented
- Predictable abstractions
- Performant
- 100% coverage of the Discord API
Installation
Node.js 6.0.0 or newer is required.
Ignore any warnings about unmet peer dependencies, as they're all optional.
Without voice support: npm install discord.js --save
With voice support (node-opus): npm install discord.js node-opus --save
With voice support (opusscript): npm install discord.js opusscript --save
Audio engines
The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus. Using opusscript is only recommended for development environments where node-opus is tough to get working. For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
Optional packages
- bufferutil to greatly speed up the WebSocket when not using uws (
npm install bufferutil --save) - erlpack for significantly faster WebSocket data (de)serialisation (
npm install hammerandchisel/erlpack --save) - One of the following packages can be installed for faster voice packet encryption and decryption:
- sodium (
npm install sodium --save) - libsodium.js (
npm install libsodium-wrappers --save)
- sodium (
- uws for a much faster WebSocket connection (
npm install uws --save)
Example usage
const Discord = require('discord.js');
const client = new Discord.Client();
client.on('ready', () => {
console.log('I am ready!');
});
client.on('message', message => {
if (message.content === 'ping') {
message.reply('pong');
}
});
client.login('your token');
Links
- Website (source)
- Documentation
- Discord.js server
- Discord API server
- GitHub
- NPM
- Related libraries (see also discord-rpc)
Contributing
Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the
documentation.
See the contribution guide if you'd like to submit a PR.
Help
If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to join our official Discord.js Server.

