Files
discord.js/lib/server.js
2015-08-24 17:30:20 +01:00

147 lines
4.1 KiB
JavaScript

"use strict";
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Server = (function () {
function Server(data, client) {
_classCallCheck(this, Server);
this.client = client;
this.region = data.region;
this.ownerID = data.owner_id;
this.name = data.name;
this.id = data.id;
this.members = [];
this.channels = [];
this.icon = data.icon;
this.afkTimeout = data.afk_timeout;
this.afkChannelId = data.afk_channel_id;
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = data.members[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var member = _step.value;
// first we cache the user in our Discord Client,
// then we add it to our list. This way when we
// get a user from this server's member list,
// it will be identical (unless an async change occurred)
// to the client's cache.
this.members.push(client.addUser(member.user));
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator["return"]) {
_iterator["return"]();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
}
_createClass(Server, [{
key: "getChannel",
// get/set
value: function getChannel(key, value) {
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = this.channels[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var channel = _step2.value;
if (channel[key] === value) {
return channel;
}
}
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
if (!_iteratorNormalCompletion2 && _iterator2["return"]) {
_iterator2["return"]();
}
} finally {
if (_didIteratorError2) {
throw _iteratorError2;
}
}
}
return null;
}
}, {
key: "getMember",
value: function getMember(key, value) {
var _iteratorNormalCompletion3 = true;
var _didIteratorError3 = false;
var _iteratorError3 = undefined;
try {
for (var _iterator3 = this.members[Symbol.iterator](), _step3; !(_iteratorNormalCompletion3 = (_step3 = _iterator3.next()).done); _iteratorNormalCompletion3 = true) {
var member = _step3.value;
if (member[key] === value) {
return member;
}
}
} catch (err) {
_didIteratorError3 = true;
_iteratorError3 = err;
} finally {
try {
if (!_iteratorNormalCompletion3 && _iterator3["return"]) {
_iterator3["return"]();
}
} finally {
if (_didIteratorError3) {
throw _iteratorError3;
}
}
}
return null;
}
}, {
key: "iconURL",
get: function get() {
if (!this.icon) return null;
return "https://discordapp.com/api/guilds/" + this.id + "/icons/" + this.icon + ".jpg";
}
}, {
key: "afkChannel",
get: function get() {
if (!this.afkChannelId) return false;
return this.getChannel("id", this.afkChannelId);
}
}, {
key: "defaultChannel",
get: function get() {
return this.getChannel("name", "general");
}
}, {
key: "owner",
get: function get() {
return this.client.getUser("id", this.ownerID);
}
}]);
return Server;
})();
module.exports = Server;