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* Added an event for the voice speaking packet. * Updated the docs to reflect the voiceSpeaking event addition. * Fixed some spacing issues in the VoiceConnection.js file. * Moved the speaking boolean to the User object.
106 lines
2.0 KiB
ReStructuredText
Executable File
106 lines
2.0 KiB
ReStructuredText
Executable File
.. include:: ./vars.rst
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User
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====
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**extends** Equality_
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Stores information about users.
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--------
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Attributes
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----------
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client
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~~~~~~
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The Client_ that created the user.
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username
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~~~~~~~~
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_Alias_ : ``name``
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`String`, username of the User.
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discriminator
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~~~~~~~~~~~~~
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`Integer` from 0-9999, don't use this to identify users. Used to separate the user from the 9998 others that may have the same username. Made redundant by ``user.id``.
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id
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~~
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`String` (do not parse to an Integer, will become inaccurate). The ID of a user, never changes.
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avatar
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~~~~~~
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`String`, the ID/hash of a user's avatar. To get a path to their avatar, see ``user.avatarURL``.
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status
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~~~~~~
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The status of a user, `String`. Either ``online``, ``offline`` or ``idle``.
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game
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~~~~
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The game object of a user. `null` if not playing a game, otherwise `Object` containing the following values:
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.. code-block:: js
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{
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name : 'Game Name' //Name of game user is playing
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}
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typing
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~~~~~~
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`Object` containing the following values:
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.. code-block:: js
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{
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since : 1448038288519, //timestamp of when
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channel : <Channel Object> // channel they are typing in.
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}
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avatarURL
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~~~~~~~~~
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A valid URL to the user's avatar if they have one, otherwise null.
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bot
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~~~
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A boolean that represents if the user is an official OAuth bot account or not.
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voiceChannel
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~~~~~~~~~~~~
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The VoiceChannel_ the user is connected to. If they aren't in any voice channels, this will be ``null``.
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createdAt
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~~~~~~~~~
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A `Date` referring to when the user was created.
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note
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~~~~
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The note of the user, `String`.
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speaking
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~~~~~~~~
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A boolean that represents whether or not the user is speaking in a voice channel, default is `false`.
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Functions
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---------
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mention()
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~~~~~~~~~
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Returns a valid string that can be sent in a message to mention the user. By default, ``user.toString()`` does this so by adding a user object to a string, e.g. ``user + ""``, their mention code will be retrieved. |