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69 lines
2.4 KiB
Markdown
69 lines
2.4 KiB
Markdown
# discord.js
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Discord.js is a node module that allows you to interface with the [Discord](https://discordapp.com/) API for creation of things such as bots or loggers.
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The aim of this API is to make it *really* simple to start developing your bots. This API has server, channel and user tracking, as well as tools to make identification really simple.
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New update features **big speed boosts** (everything cached and sorted with around 1 second of calling the login function) upon connection and allows editing of messages!
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**[Find the website here.](http://discord-js.github.io)**
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**[For more information, click here.](https://github.com/hydrabolt/discord.js/wiki)**
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### This module is still in alpha - especially the newer versions!
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This node module is still in alpha, and some methods and functions may change or completely disappear!
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### Installation
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``npm install --save discord.js``
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### Features
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* Send, Receive Delete and **Edit** messages from channels _and_ DMs! Auto-initiates DMs for you!
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* Create, Delete and Leave servers and channels
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* Create invites for Servers
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* Silent Mention - trigger mention notification without actually @mentioning a user!
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* Get complete metadata on users, channels and servers - including avatars.
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* Get limitless logs from channels.
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* Fast and efficient caching
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* Auto-cache messages
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### Example usage
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```js
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/*
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* A basic bot that shows how to connect to a Discord account,
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* how to listen to messages and how to send messages.
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*
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* This bot responds to every "ping" message with a "pong".
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*/
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var Discord = require( "discord.js" );
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// Create the bot
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var myBot = new Discord.Client();
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// Login with an example email and password
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myBot.login( "hello@example.com", "password1" );
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// The "ready" event is triggered after the bot successfully connected to
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// Discord and is ready to send messages.
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myBot.on( "ready", function() {
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console.log( "Bot connected successfully." );
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} );
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// Add a listener to the "message" event, which triggers upon receiving
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// any message
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myBot.on( "message", function( message ) {
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// message.content accesses the content of the message as a string.
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// If it is equal to "ping", then the bot should respond with "pong".
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if ( message.content === "ping" ) {
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// Send a message ("pong") to the channel the message was sent in,
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// which is accessed by message.channel.
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this.sendMessage( message.channel, "pong" );
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}
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} );
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```
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### TODO
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* Joining servers from an invite
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* Stealthy Ninja support
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