Files
discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
Gus Caplan c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00

75 lines
2.1 KiB
JavaScript

const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
class PresenceUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
let user = client.users.get(data.user.id);
const guild = client.guilds.get(data.guild_id);
// Step 1
if (!user) {
if (data.user.username) {
user = client.users.create(data.user);
} else {
return;
}
}
const oldUser = user._update(data.user);
if (!user.equals(oldUser)) {
client.emit(Constants.Events.USER_UPDATE, oldUser, user);
}
if (guild) {
let member = guild.members.get(user.id);
if (!member && data.status !== 'offline') {
member = guild.members.create({
user,
roles: data.roles,
deaf: false,
mute: false,
});
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
}
if (member) {
if (client.listenerCount(Constants.Events.PRESENCE_UPDATE) === 0) {
guild.presences.create(data);
return;
}
const oldMember = member._clone();
if (member.presence) {
oldMember.frozenPresence = member.presence._clone();
}
guild.presences.create(data);
client.emit(Constants.Events.PRESENCE_UPDATE, oldMember, member);
} else {
guild.presences.create(data);
}
}
}
}
/**
* Emitted whenever a guild member's presence changes, or they change one of their details.
* @event Client#presenceUpdate
* @param {GuildMember} oldMember The member before the presence update
* @param {GuildMember} newMember The member after the presence update
*/
/**
* Emitted whenever a user's details (e.g. username) are changed.
* @event Client#userUpdate
* @param {User} oldUser The user before the update
* @param {User} newUser The user after the update
*/
/**
* Emitted whenever a member becomes available in a large guild.
* @event Client#guildMemberAvailable
* @param {GuildMember} member The member that became available
*/
module.exports = PresenceUpdateHandler;