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56 lines
1.6 KiB
JavaScript
56 lines
1.6 KiB
JavaScript
const AbstractHandler = require('./AbstractHandler');
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const Constants = require('../../../../util/Constants');
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const cloneObject = require('../../../../util/CloneObject');
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class PresenceUpdateHandler extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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let user = client.users.get(data.user.id);
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const guild = client.guilds.get(data.guild_id);
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// step 1
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if (!user) {
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if (data.user.username) {
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user = client.dataManager.newUser(data.user);
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} else {
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return;
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}
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}
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if (guild) {
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let member = guild.members.get(user.id);
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if (!member && data.status !== 'offline') {
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member = guild._addMember({
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user,
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roles: data.roles,
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deaf: false,
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mute: false,
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}, false);
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client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
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}
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guild._setPresence(user.id, data);
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}
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const oldUser = cloneObject(user);
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user.patch(data.user);
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client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
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}
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}
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/**
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* Emitted whenever a user changes one of their details or starts/stop playing a game
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* @event Client#presenceUpdate
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* @param {User} oldUser The user before the presence update
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* @param {User} newUser The user after the presence update
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*/
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/**
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* Emitted whenever a member becomes available in a large Guild
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* @event Client#guildMemberAvailable
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* @param {Guild} guild The guild that the member became available in
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* @param {GuildMember} member The member that became available
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*/
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module.exports = PresenceUpdateHandler;
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