Files
discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
2016-09-25 14:16:03 +01:00

56 lines
1.6 KiB
JavaScript

const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
const cloneObject = require('../../../../util/CloneObject');
class PresenceUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
let user = client.users.get(data.user.id);
const guild = client.guilds.get(data.guild_id);
// step 1
if (!user) {
if (data.user.username) {
user = client.dataManager.newUser(data.user);
} else {
return;
}
}
if (guild) {
let member = guild.members.get(user.id);
if (!member && data.status !== 'offline') {
member = guild._addMember({
user,
roles: data.roles,
deaf: false,
mute: false,
}, false);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
}
guild._setPresence(user.id, data);
}
const oldUser = cloneObject(user);
user.patch(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
}
/**
* Emitted whenever a user changes one of their details or starts/stop playing a game
* @event Client#presenceUpdate
* @param {User} oldUser The user before the presence update
* @param {User} newUser The user after the presence update
*/
/**
* Emitted whenever a member becomes available in a large Guild
* @event Client#guildMemberAvailable
* @param {Guild} guild The guild that the member became available in
* @param {GuildMember} member The member that became available
*/
module.exports = PresenceUpdateHandler;