count optional argument to Collection methods (#1552)
* Add `count` optional argument to Collection methods
[NON-BREAKING CHANGE]
An optional `count` argument is added to the following methods:
- random() and randomKey()
- first() and firstKey()
- last() and lastKey()
If `count` is used, the method returns an array instead of only the value. Performance impact non-existent for existing code. Performance for returning an array has been measured and this is the fastest I could find (array[i] = value is faster than array.push()).
* Update Collection.js
Fixed spacing/line length errors according to suggestions by codacy/pr
* Fixed docs
Added proper `@returns {*|Array}` as the methods might return either. Also added params where missing (whoops)
* Further doc fixes
Per Crawl's comments, fixed (i + 1) spacing as well as fixed {Integer} to {number}
* random() and randomKey() fix
Per Hydra's comment, random() and randomKey() now ensures unique values.
I've also resolved potential issues with requesting a count higher than the collection size. A collection with 10 items will only ever return at most 10 items using the `count` property.
* Can I facepalm harder
Had wrong header comments ^_^
* Fixed for "values/value" and Omited
Also, added "Positive" integer check.
* looks like I "omitted" a change, there.
* Update Collection.js
* Update Collection.js
* Update Collection.js
About
discord.js is a powerful node.js module that allows you to interact with the Discord API very easily.
- Object-oriented
- Predictable abstractions
- Performant
- 100% coverage of the Discord API
Installation
Node.js 6.0.0 or newer is required.
Ignore any warnings about unmet peer dependencies, as they're all optional.
Without voice support: npm install discord.js --save
With voice support (node-opus): npm install discord.js node-opus --save
With voice support (opusscript): npm install discord.js opusscript --save
Audio engines
The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus. Using opusscript is only recommended for development environments where node-opus is tough to get working. For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
Optional packages
- bufferutil to greatly speed up the WebSocket when not using uws (
npm install bufferutil --save) - erlpack for significantly faster WebSocket data (de)serialisation (
npm install hammerandchisel/erlpack --save) - One of the following packages can be installed for faster voice packet encryption and decryption:
- sodium (
npm install sodium --save) - libsodium.js (
npm install libsodium-wrappers --save)
- sodium (
- uws for a much faster WebSocket connection (
npm install uws --save)
Example usage
const Discord = require('discord.js');
const client = new Discord.Client();
client.on('ready', () => {
console.log('I am ready!');
});
client.on('message', message => {
if (message.content === 'ping') {
message.reply('pong');
}
});
client.login('your token');
Links
- Website (source)
- Documentation
- Discord.js server
- Discord API server
- GitHub
- NPM
- Related libraries (see also discord-rpc)
Contributing
Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the
documentation.
See the contribution guide if you'd like to submit a PR.
Help
If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to join our official Discord.js Server.

