Merge pull request #176 from enebe-nb/indev

Fix setUsername() crash and game status
This commit is contained in:
abalabahaha
2016-02-03 08:29:05 -08:00
2 changed files with 4 additions and 4 deletions

View File

@@ -1147,7 +1147,7 @@ var InternalClient = (function () {
//def updateDetails
InternalClient.prototype.updateDetails = function updateDetails(data) {
if (!email) {
if (!this.email) {
throw new Error("Can't use updateDetails because only a token has been used for login!");
}
return this.apiRequest("patch", _Constants.Endpoints.ME, true, {
@@ -1648,7 +1648,7 @@ var InternalClient = (function () {
data.user.avatar = data.user.avatar || user.avatar;
data.user.discriminator = data.user.discriminator || user.discriminator;
data.user.status = data.status || user.status;
data.user.game = data.game || user.game;
data.user.game = data.game;
var presenceUser = new _StructuresUser2["default"](data.user, client);

View File

@@ -969,7 +969,7 @@ export default class InternalClient {
//def updateDetails
updateDetails(data) {
if(!email) {
if(!this.email) {
throw new Error("Can't use updateDetails because only a token has been used for login!");
}
return this.apiRequest("patch", Endpoints.ME, true, {
@@ -1436,7 +1436,7 @@ export default class InternalClient {
data.user.avatar = data.user.avatar || user.avatar;
data.user.discriminator = data.user.discriminator || user.discriminator;
data.user.status = data.status || user.status;
data.user.game = data.game || user.game;
data.user.game = data.game;
var presenceUser = new User(data.user, client);