revert: docs: fix incorrect managers descriptions (#10519)

This reverts commit eded459335.
This commit is contained in:
almeidx
2024-10-11 22:07:49 +01:00
committed by Vlad Frangu
parent eded459335
commit b16d851770

View File

@@ -1,14 +1,16 @@
'use strict';
const process = require('node:process');
const { clearTimeout, setImmediate, setTimeout } = require('node:timers');
const { Collection } = require('@discordjs/collection');
const { makeURLSearchParams } = require('@discordjs/rest');
const { OAuth2Scopes, Routes } = require('discord-api-types/v10');
const { WebSocketManager, WebSocketShardEvents, WebSocketShardStatus } = require('@discordjs/ws');
const { GatewayDispatchEvents, GatewayIntentBits, OAuth2Scopes, Routes } = require('discord-api-types/v10');
const BaseClient = require('./BaseClient');
const ActionsManager = require('./actions/ActionsManager');
const ClientVoiceManager = require('./voice/ClientVoiceManager');
const WebSocketManager = require('./websocket/WebSocketManager');
const { DiscordjsError, DiscordjsTypeError, DiscordjsRangeError, ErrorCodes } = require('../errors');
const PacketHandlers = require('./websocket/handlers');
const { DiscordjsError, DiscordjsTypeError, ErrorCodes } = require('../errors');
const BaseGuildEmojiManager = require('../managers/BaseGuildEmojiManager');
const ChannelManager = require('../managers/ChannelManager');
const GuildManager = require('../managers/GuildManager');
@@ -31,7 +33,16 @@ const PermissionsBitField = require('../util/PermissionsBitField');
const Status = require('../util/Status');
const Sweepers = require('../util/Sweepers');
let deprecationEmittedForPremiumStickerPacks = false;
const WaitingForGuildEvents = [GatewayDispatchEvents.GuildCreate, GatewayDispatchEvents.GuildDelete];
const BeforeReadyWhitelist = [
GatewayDispatchEvents.Ready,
GatewayDispatchEvents.Resumed,
GatewayDispatchEvents.GuildCreate,
GatewayDispatchEvents.GuildDelete,
GatewayDispatchEvents.GuildMembersChunk,
GatewayDispatchEvents.GuildMemberAdd,
GatewayDispatchEvents.GuildMemberRemove,
];
/**
* The main hub for interacting with the Discord API, and the starting point for any bot.
@@ -47,43 +58,45 @@ class Client extends BaseClient {
const data = require('node:worker_threads').workerData ?? process.env;
const defaults = Options.createDefault();
if (this.options.shards === defaults.shards) {
if ('SHARDS' in data) {
this.options.shards = JSON.parse(data.SHARDS);
}
if (this.options.ws.shardIds === defaults.ws.shardIds && 'SHARDS' in data) {
this.options.ws.shardIds = JSON.parse(data.SHARDS);
}
if (this.options.shardCount === defaults.shardCount) {
if ('SHARD_COUNT' in data) {
this.options.shardCount = Number(data.SHARD_COUNT);
} else if (Array.isArray(this.options.shards)) {
this.options.shardCount = this.options.shards.length;
}
if (this.options.ws.shardCount === defaults.ws.shardCount && 'SHARD_COUNT' in data) {
this.options.ws.shardCount = Number(data.SHARD_COUNT);
}
const typeofShards = typeof this.options.shards;
if (typeofShards === 'undefined' && typeof this.options.shardCount === 'number') {
this.options.shards = Array.from({ length: this.options.shardCount }, (_, i) => i);
}
if (typeofShards === 'number') this.options.shards = [this.options.shards];
if (Array.isArray(this.options.shards)) {
this.options.shards = [
...new Set(
this.options.shards.filter(item => !isNaN(item) && item >= 0 && item < Infinity && item === (item | 0)),
),
];
}
/**
* The presence of the Client
* @private
* @type {ClientPresence}
*/
this.presence = new ClientPresence(this, this.options.ws.initialPresence ?? this.options.presence);
this._validateOptions();
/**
* The WebSocket manager of the client
* @type {WebSocketManager}
* The current status of this Client
* @type {Status}
* @private
*/
this.ws = new WebSocketManager(this);
this.status = Status.Idle;
/**
* A set of guild ids this Client expects to receive
* @name Client#expectedGuilds
* @type {Set<string>}
* @private
*/
Object.defineProperty(this, 'expectedGuilds', { value: new Set(), writable: true });
/**
* The ready timeout
* @name Client#readyTimeout
* @type {?NodeJS.Timeout}
* @private
*/
Object.defineProperty(this, 'readyTimeout', { value: null, writable: true });
/**
* The action manager of the client
@@ -92,12 +105,6 @@ class Client extends BaseClient {
*/
this.actions = new ActionsManager(this);
/**
* The voice manager of the client
* @type {ClientVoiceManager}
*/
this.voice = new ClientVoiceManager(this);
/**
* Shard helpers for the client (only if the process was spawned from a {@link ShardingManager})
* @type {?ShardClientUtil}
@@ -107,21 +114,21 @@ class Client extends BaseClient {
: null;
/**
* The user manager of this client
* All of the {@link User} objects that have been cached at any point, mapped by their ids
* @type {UserManager}
*/
this.users = new UserManager(this);
/**
* A manager of all the guilds the client is currently handling -
* All of the guilds the client is currently handling, mapped by their ids -
* as long as sharding isn't being used, this will be *every* guild the bot is a member of
* @type {GuildManager}
*/
this.guilds = new GuildManager(this);
/**
* A manager of all the {@link BaseChannel}s that the client is currently handling -
* as long as sharding isn't being used, this will be *every* channel in *every* guild the bot
* All of the {@link BaseChannel}s that the client is currently handling, mapped by their ids -
* as long as no sharding manager is being used, this will be *every* channel in *every* guild the bot
* is a member of. Note that DM channels will not be initially cached, and thus not be present
* in the Manager without their explicit fetching or use.
* @type {ChannelManager}
@@ -134,13 +141,6 @@ class Client extends BaseClient {
*/
this.sweepers = new Sweepers(this, this.options.sweepers);
/**
* The presence of the Client
* @private
* @type {ClientPresence}
*/
this.presence = new ClientPresence(this, this.options.presence);
Object.defineProperty(this, 'token', { writable: true });
if (!this.token && 'DISCORD_TOKEN' in process.env) {
/**
@@ -150,10 +150,32 @@ class Client extends BaseClient {
* @type {?string}
*/
this.token = process.env.DISCORD_TOKEN;
} else if (this.options.ws.token) {
this.token = this.options.ws.token;
} else {
this.token = null;
}
const wsOptions = {
...this.options.ws,
intents: this.options.intents.bitfield,
rest: this.rest,
// Explicitly nulled to always be set using `setToken` in `login`
token: null,
};
/**
* The WebSocket manager of the client
* @type {WebSocketManager}
*/
this.ws = new WebSocketManager(wsOptions);
/**
* The voice manager of the client
* @type {ClientVoiceManager}
*/
this.voice = new ClientVoiceManager(this);
/**
* User that the client is logged in as
* @type {?ClientUser}
@@ -166,15 +188,37 @@ class Client extends BaseClient {
*/
this.application = null;
/**
* The latencies of the WebSocketShard connections
* @type {Collection<number, number>}
*/
this.pings = new Collection();
/**
* The last time a ping was sent (a timestamp) for each WebSocketShard connection
* @type {Collection<number,number>}
*/
this.lastPingTimestamps = new Collection();
/**
* Timestamp of the time the client was last {@link Status.Ready} at
* @type {?number}
*/
this.readyTimestamp = null;
/**
* An array of queued events before this Client became ready
* @type {Object[]}
* @private
* @name Client#incomingPacketQueue
*/
Object.defineProperty(this, 'incomingPacketQueue', { value: [] });
this._attachEvents();
}
/**
* A manager of all the custom emojis that the client has access to
* All custom emojis that the client has access to, mapped by their ids
* @type {BaseGuildEmojiManager}
* @readonly
*/
@@ -214,16 +258,15 @@ class Client extends BaseClient {
*/
async login(token = this.token) {
if (!token || typeof token !== 'string') throw new DiscordjsError(ErrorCodes.TokenInvalid);
this.token = token = token.replace(/^(Bot|Bearer)\s*/i, '');
this.rest.setToken(token);
this.token = token.replace(/^(Bot|Bearer)\s*/i, '');
this.rest.setToken(this.token);
this.emit(Events.Debug, `Provided token: ${this._censoredToken}`);
if (this.options.presence) {
this.options.ws.presence = this.presence._parse(this.options.presence);
}
this.emit(Events.Debug, 'Preparing to connect to the gateway...');
this.ws.setToken(this.token);
try {
await this.ws.connect();
return this.token;
@@ -233,13 +276,150 @@ class Client extends BaseClient {
}
}
/**
* Checks if the client can be marked as ready
* @private
*/
async _checkReady() {
// Step 0. Clear the ready timeout, if it exists
if (this.readyTimeout) {
clearTimeout(this.readyTimeout);
this.readyTimeout = null;
}
// Step 1. If we don't have any other guilds pending, we are ready
if (
!this.expectedGuilds.size &&
(await this.ws.fetchStatus()).every(status => status === WebSocketShardStatus.Ready)
) {
this.emit(Events.Debug, 'Client received all its guilds. Marking as fully ready.');
this.status = Status.Ready;
this._triggerClientReady();
return;
}
const hasGuildsIntent = this.options.intents.has(GatewayIntentBits.Guilds);
// Step 2. Create a timeout that will mark the client as ready if there are still unavailable guilds
// * The timeout is 15 seconds by default
// * This can be optionally changed in the client options via the `waitGuildTimeout` option
// * a timeout time of zero will skip this timeout, which potentially could cause the Client to miss guilds.
this.readyTimeout = setTimeout(
() => {
this.emit(
Events.Debug,
`${
hasGuildsIntent
? `Client did not receive any guild packets in ${this.options.waitGuildTimeout} ms.`
: 'Client will not receive anymore guild packets.'
}\nUnavailable guild count: ${this.expectedGuilds.size}`,
);
this.readyTimeout = null;
this.status = Status.Ready;
this._triggerClientReady();
},
hasGuildsIntent ? this.options.waitGuildTimeout : 0,
).unref();
}
/**
* Attaches event handlers to the WebSocketShardManager from `@discordjs/ws`.
* @private
*/
_attachEvents() {
this.ws.on(WebSocketShardEvents.Debug, (message, shardId) =>
this.emit(Events.Debug, `[WS => ${typeof shardId === 'number' ? `Shard ${shardId}` : 'Manager'}] ${message}`),
);
this.ws.on(WebSocketShardEvents.Dispatch, this._handlePacket.bind(this));
this.ws.on(WebSocketShardEvents.Ready, data => {
for (const guild of data.guilds) {
this.expectedGuilds.add(guild.id);
}
this.status = Status.WaitingForGuilds;
this._checkReady();
});
this.ws.on(WebSocketShardEvents.HeartbeatComplete, ({ heartbeatAt, latency }, shardId) => {
this.emit(Events.Debug, `[WS => Shard ${shardId}] Heartbeat acknowledged, latency of ${latency}ms.`);
this.lastPingTimestamps.set(shardId, heartbeatAt);
this.pings.set(shardId, latency);
});
}
/**
* Processes a packet and queues it if this WebSocketManager is not ready.
* @param {GatewayDispatchPayload} packet The packet to be handled
* @param {number} shardId The shardId that received this packet
* @private
*/
_handlePacket(packet, shardId) {
if (this.status !== Status.Ready && !BeforeReadyWhitelist.includes(packet.t)) {
this.incomingPacketQueue.push({ packet, shardId });
} else {
if (this.incomingPacketQueue.length) {
const item = this.incomingPacketQueue.shift();
setImmediate(() => {
this._handlePacket(item.packet, item.shardId);
}).unref();
}
if (PacketHandlers[packet.t]) {
PacketHandlers[packet.t](this, packet, shardId);
}
if (this.status === Status.WaitingForGuilds && WaitingForGuildEvents.includes(packet.t)) {
this.expectedGuilds.delete(packet.d.id);
this._checkReady();
}
}
}
/**
* Broadcasts a packet to every shard of this client handles.
* @param {Object} packet The packet to send
* @private
*/
async _broadcast(packet) {
const shardIds = await this.ws.getShardIds();
return Promise.all(shardIds.map(shardId => this.ws.send(shardId, packet)));
}
/**
* Causes the client to be marked as ready and emits the ready event.
* @private
*/
_triggerClientReady() {
this.status = Status.Ready;
this.readyTimestamp = Date.now();
/**
* Emitted when the client becomes ready to start working.
* @event Client#clientReady
* @param {Client} client The client
*/
this.emit(Events.ClientReady, this);
}
/**
* Returns whether the client has logged in, indicative of being able to access
* properties such as `user` and `application`.
* @returns {boolean}
*/
isReady() {
return !this.ws.destroyed && this.ws.status === Status.Ready;
return this.status === Status.Ready;
}
/**
* The average ping of all WebSocketShards
* @type {number}
* @readonly
*/
get ping() {
const sum = this.pings.reduce((a, b) => a + b, 0);
return sum / this.pings.size;
}
/**
@@ -372,24 +552,6 @@ class Client extends BaseClient {
return new Collection(data.sticker_packs.map(stickerPack => [stickerPack.id, new StickerPack(this, stickerPack)]));
}
/**
* Obtains the list of available sticker packs.
* @returns {Promise<Collection<Snowflake, StickerPack>>}
* @deprecated Use {@link Client#fetchStickerPacks} instead.
*/
fetchPremiumStickerPacks() {
if (!deprecationEmittedForPremiumStickerPacks) {
process.emitWarning(
'The Client#fetchPremiumStickerPacks() method is deprecated. Use Client#fetchStickerPacks() instead.',
'DeprecationWarning',
);
deprecationEmittedForPremiumStickerPacks = true;
}
return this.fetchStickerPacks();
}
/**
* Obtains a guild preview from Discord, available for all guilds the bot is in and all Discoverable guilds.
* @param {GuildResolvable} guild The guild to fetch the preview for
@@ -525,20 +687,10 @@ class Client extends BaseClient {
* @private
*/
_validateOptions(options = this.options) {
if (options.intents === undefined) {
if (options.intents === undefined && options.ws?.intents === undefined) {
throw new DiscordjsTypeError(ErrorCodes.ClientMissingIntents);
} else {
options.intents = new IntentsBitField(options.intents).freeze();
}
if (typeof options.shardCount !== 'number' || isNaN(options.shardCount) || options.shardCount < 1) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shardCount', 'a number greater than or equal to 1');
}
if (options.shards && !(options.shards === 'auto' || Array.isArray(options.shards))) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shards', "'auto', a number or array of numbers");
}
if (options.shards && !options.shards.length) throw new DiscordjsRangeError(ErrorCodes.ClientInvalidProvidedShards);
if (typeof options.makeCache !== 'function') {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'makeCache', 'a function');
options.intents = new IntentsBitField(options.intents ?? options.ws.intents).freeze();
}
if (typeof options.sweepers !== 'object' || options.sweepers === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'sweepers', 'an object');
@@ -561,12 +713,17 @@ class Client extends BaseClient {
) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'allowedMentions', 'an object');
}
if (typeof options.presence !== 'object' || options.presence === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'presence', 'an object');
}
if (typeof options.ws !== 'object' || options.ws === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'ws', 'an object');
}
if (
(typeof options.presence !== 'object' || options.presence === null) &&
options.ws.initialPresence === undefined
) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'presence', 'an object');
} else {
options.ws.initialPresence = options.ws.initialPresence ?? this.presence._parse(this.options.presence);
}
if (typeof options.rest !== 'object' || options.rest === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'rest', 'an object');
}