Commit Graph

126 Commits

Author SHA1 Message Date
Antonio Román
01c708bc75 feat(Sharding): change waitForReady to spawnTimeout (#3080)
This means that you'll not only be able to choose between having a timeout or not, but also to set the amount of milliseconds as you wish.
2019-04-21 13:34:09 +02:00
Vlad Frangu
1514df0f87 fix: emit resume event, silent disconnects, error event param (#3192)
* src: Fix shardResumed event not being emitted

* docs: Document Client#error again

* src: Fix onError due to incorrect typings

* src: handle onError properly for both uws and ws

* src: Try to fix silent disconnects when using uWs

* fix(WebSocketShard): uws emits plain objects, not errors

Emitting line of code: 39aa429f94/src/uws.js (L80-L83)
Listener attaching is here: https://github.com/discordjs/uws/blob/master/src/uws.js#L128
For reference, found a clue here: https://github.com/discordjs/discord.js/issues/1528
2019-04-21 09:32:16 +02:00
SpaceEEC
cde955c766 fix(PresenceUpdateAction): emit presences again (#3214)
* fix(PresenceUpdateAction): emit presences again

* update typings
2019-04-19 08:49:17 +02:00
izexi
39fd8fd645 fix(typings): remove duplicated Guild#defaultRole (#3211) 2019-04-16 22:14:01 +02:00
izexi
0b1176d9a1 chore(typings): declaring explicit nullable returns (#3134)
* strict nullable & WebSocketManager private typings

* missing semicolon

* kyra suggestion #1

Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>

* kyra suggestion #2&3

* space's requested changes

* space's requested change

* strict nullable & WebSocketManager private typings

missing semicolon

kyra suggestion #1

Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>

kyra suggestion #2&3

space's requested changes

space's requested change

* resolve conflicts

* deflate
2019-04-15 21:01:39 +02:00
MoreThanTom
52bc5b0170 feat(MessageEmbed): resolve color in embed constructor (#2912)
* Resolve color in embed constructor

* Use ColorResolvable type for color parameter

* docs(MessageEmbed): color property is still a number
2019-04-15 20:46:59 +02:00
izexi
d9a053df67 docs(Presence): add ClientPresenceStatus typedef (#3208) 2019-04-15 14:41:37 +02:00
izexi
520810d484 feat(Util): add YELLOW to ColorResolvable (#3182) 2019-04-14 14:58:33 +02:00
SpaceEEC
ca43919642 docs: document constructors of extendible structures (#3160)
* docs: document constructors of extendible structures

* docs(ClientPresence): document default value for data parameter

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* docs(Presence): document default value for data parameter

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* docs(DMChannel): capitalize DM in the constructor doc
2019-04-14 14:50:55 +02:00
izexi
5d10585af8 docs(Presence): add missing descriptions to clientStatus (#3127)
* add description on jsdocs for User.clientStatus

* Update src/structures/Presence.js

Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>

* Update src/structures/Presence.js

Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>

* Update src/structures/Presence.js

Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>

* update typings
2019-04-14 14:43:01 +02:00
Vlad Frangu
70d4b4455b refactor(ClientVoiceManager): make public, remove Client#voiceConnections (#3186)
* docs: make voice public

* typings: Update typings to match the docs

* typings: ClientVoiceManager is nullable in Client

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* typings: Mark client as readonly

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* src: Make the client readonly

* src: Remove Client#voiceConnections getter in favor of ClientVoiceManager#connections
2019-04-08 14:20:53 +02:00
izexi
c078682722 feat(Webhook): add url getter (#3178)
* add Webhook#url

* set typing as readonly

* suggested change

* another one
2019-04-05 11:09:58 +02:00
bdistin
bb92289e45 fix: remove GuildChannel fallback, and remove GuildChannel as extendable (#3165)
* remake pr

* typings
2019-04-03 23:02:19 +02:00
SpaceEEC
32a432f4a5 cleanup(ShardClientUtil): rename id to ids 2019-04-01 13:46:27 +02:00
Vlad Frangu
3f5161eb76 fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor

* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>

* src: More WIP Code
F in the chat to the old manager

* src: It should work but Discord says no.
Seriously why is this not working!

* fix: Inflator causing issues

* src: Finishing touches and typings

* misc: Proper debug message

* fix: Making things hidden needs writable: true as well

* fix: Sharding allowing multiple of the same shard, negative shards or strings

* fix: Again... edge cases
I love you guys .w.

* misc: Touchups

* misc: Better error?

* docs: Typo

* typings: Requested changes

* src: Requested changes

* src: Fix issues, validate provided shard options and more

* src: Forgot to remove the listener

* lint: eslint complaining

* fix: Setting shardCount to auto crashing the process

* misc: Requested changes

* typings: Correct typings for shardCount client option

* typings: Add invalidSession event to the shard and correct typings

* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout

* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*

* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues

* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid

* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly

I swear if I see a SINGULAR Silent DC I'm yeeting

* src: Fix error check

* src: Make sure message exists on the error

* src: Used the wrong property for the shardQueue

* src: Make the hello timeout be made by the client
god help

* docs: Correct docs for WSEvents

* misc: Remove old events from the Events constant

* src: Throw the HTTP error if we don't get a 401

* typings: Can't forget about them

* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
2019-04-01 09:43:45 +02:00
Ryan Munro
4b6e8fcab5 typings(Collection): add missing thisArg to partition (#3167) 2019-04-01 09:36:03 +02:00
izexi
9b2bf03ff6 feat(MessageStore): add cache parameter to fetchPinned() (#3154)
* add cache param to MessageStore#fetchPinned()

* typings for cache param

* set cache to true by default
2019-03-19 20:35:58 +01:00
Ryan Munro
df1889ab49 cleanup(Guild): removed fetchAuditLogs' "after" option (#3142)
* Removed code and documentation for Guild.fetchAuditLogs "after" option

* Also removed the option from typings
2019-03-12 19:14:32 +01:00
bdistin
1673b6f8f5 fix(APIMessage): edit shouldn't remove content (#3129)
* edit shouldn't remove content

If undefined is passed to the api, content isn't removed in such a case where you are only editing the embed.

* fix a related doc string

* update typings

* requested changes
2019-03-08 17:57:59 +01:00
Antonio Román
132788937a src: add missing events in constants (#3124)
* src: Add missing events in constants

* fix: Restore 'use strict';
2019-03-05 17:18:11 +01:00
Kamran Mackey
1207c243d1 typings(Guild): add missing defaultRole property (#3126)
* [typings] Fix missing defaultRole property under Guild.

Signed-off-by: Kamran Mackey <kamranm1200@gmail.com>

* [typings] Added missing readonly identifier.

Signed-off-by: Kamran Mackey <kamranm1200@gmail.com>
2019-03-04 20:32:15 +01:00
Linn Dahlgren
7006f00ae4 feat(MessageEmbed): add missing proxyURL property to video (#3109)
* Added missing property to MessageEmbed.video

* Updated typings for MessageEmbed.video
2019-02-24 09:27:57 +01:00
Kyra
bc0a761e22 typings: Convert types to interfaces where applicable (#3068) 2019-02-23 22:14:09 -06:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Kyra
0c7a618f10 cleanup: remove unused members of classes (#3078)
* cleanup: Remove unused members of classes

* typings: Remove hit from Message
2019-02-11 20:33:13 +01:00
Vlad Frangu
793341dbb4 fix: Sharding issues, silent disconnects and code cleanup (#2976)
* fix: Sharding bugs, silent disconnects and cleanup code

* typings

* fix: Destroy connecting with close code different from 1000
Per `If a client does not receive a heartbeat ack between its attempts at sending heartbeats, it should immediately terminate the connection with a non-1000 close code, reconnect, and attempt to resume.`

* misc: Wait x ms before reconnecting
Per https://discordapp.com/developers/docs/topics/gateway#resuming

* docs

* nit: docs

* misc: Prevent multiple calls to WebSocketManager#destroy

* fix: Implement destroying if you reset the token

* misc: Clear the WS packet queue on WebSocketShard#destroy
You can't send those packets anywhere anymore, so no point in keeping them

* fix: Handle session limits when reconnecting a full shard, cleanup

* misc: No need to create a new shard instance

* fix: closeSequence being null, thus emitting null on Client#resumed

* misc: Remove GUILD_SYNC Gateway handler and add missing dot to string

* misc: Close WS with code 4000 if we didn't get a heartbeat in time

As said in the Discord API server

* fix: Handle ready emitting in onPacket
Doesn't allow broken packets

* misc: Close the connection if Discord asks for a reconnect
Prevents double triggers

* testing: Prevent multiple reconnect attempts on a shard

Should fix some issues some people have had.

* fix: Prevent multiple reconnect calls on the shard, re-use conn to identify, remove reconnect function
Note: Closing the WS with 1000 makes the session invalid

* misc: Forgot to remove 2 unneeded setters

* docs: Wrong param docstring for WebSocketShard#destroy

* misc: Set status to reconnecting after destroying

* misc: Close connection with code 1000 on session invalidated
Allows us to cleanup the shard and do a full reconnect
Also remove identify wait delay, not used anywhere

* fix: Fix zlib crash on node
And with that, the PR is done!

* misc: Implement a reconnect queue
And that is all there was to be done in this PR.
Shards now queue up for a reconnect

* nit: Debug the queue after destroying

* docs: Make the invalidated event clearer

* lint: I'm good at my job

* docs

* docs: Make description for isReconnectingShards accurate
*can I stop finding issues, this PR is meant to be done*

* misc: Remove shard from bind params

* misc: Code re-ordering and cleanup
Resumes do not need to be queued up, as they do not count to the identify limit, and after some testing, they don't have the 5 second delay required, like in identify

* fix: Issues with token regeneration and shards not properly handling them
We close the ws connection with code 1000 if we get an invalid session payload,
that way we can queue the reconnects and handle any issues

* misc: Remove useless delays on session invalidated
They get handled by the rest of the code already

* lint

* misc: reset the sequence on Shard#destroy
This especially is a problem if you need to re-identify, as the sequence doesn't get set to the current one,
causing the sequence to be wrong

* fix: GitHub rebase and minor tweak
* Implement a 15 second timeout if shards don't connect till then
Should prevent shards that never reconnect

* revert: Make WebSocketShard#send and WebSocketManager#broadcast public

* typings: Set type to void instead of undefined

* docs: Requested Changes
2019-02-10 16:28:03 +00:00
SpaceEEC
7324a993ed fix: ensure VIEW_CHANNEL permissions before trying to join (#3046)
* fix: ensure VIEW_CHANNEL permissions before joining

* nit(GuildChannel): remove the redundant truthy check
2019-02-10 15:21:59 +00:00
Kyra
c432591113 feat(RoleStore, ChannelStore): fetch() method (#3071)
* feat({Role,Channel}Store): fetch method

* docs: Add usage examples to the new methods

* misc: Add note of why we are fetching all roles even for a single one
2019-02-09 15:07:31 +00:00
Kyra
ae7269088b typings(ShardClientUtil): fix id property type (#3054)
Ref: d98d464d74/src/sharding/ShardClientUtil.js (L50)
2019-02-06 18:15:05 +01:00
Kyra
d98d464d74 typings(GuildCreateChannelOptions): added missing properties (#3052)
* typings(GuildCreateChannelOptions): Added missing properties

* typings: Added `GuildChannelCloneOptions`
2019-02-04 17:57:13 +01:00
Isabella
75e264da57 feat: Presence#clientStatus (#2997)
* feat: Presence#clientStatus

* fix Presence#equals check

* fix typings

* vlad changes

* presence consistency docs

* fix docs

* fix big docs fail
2019-02-02 20:29:47 +01:00
Rattmann (fallen)
1db78994dd feat: MessageEmbed#length (#3003)
* add MessageEmbed#length

* update typings (+MessageEmbed#length)

* eslint: L181 (max line length), L183 (missing semi)

* eslint: L181 (trailing space)
2019-02-02 20:29:10 +01:00
Kyra
2dcdc798ac typings: add missing ImageSize numbers (#3045)
To match the JS typedef: https://discord.js.org/#/docs/main/master/typedef/ImageURLOptions
2019-02-02 10:42:13 +01:00
Kyra
8a76cc5c72 typings(TextBasedChannel): add Snowflake[] overload to bulkDelete (#3001)
* typings: Add `string[]` overload to bulkDelete

* misc: Requested changes
2018-12-25 22:00:46 +01:00
Lucas Kellar
8286d1a0fc typings(SnowflakeUtil): add optional "timestamp" parameter to generate (#2998) 2018-12-23 23:16:28 +01:00
SpaceEEC
a8b47a7a6c feat(GuildChannelStore): add support for create to accept a position 2018-11-23 19:46:11 +01:00
Frangu Vlad
9085138f0d fix: Sharding Issues & Cleanup (#2952)
* fix: Sharding causing constant heartbeat / identify spam

* misc: Remove wait param in connect

* misc: Wait 2.5 seconds before sending identify again if session is resumable

* misc: Remove useless destroy call

* nit: Capitalization

* fix: Identify on HELLO not connectionOpen

* misc: Add different intervals for identify after invalid session
- 2500 if we couldn't resume in time
- 5000 if we didn't have a session ID (per the docs on identify, that a client can only connect every 5 seconds)
- Otherwise, just identify again

* misc: Only clear heartbeat if shard is fully dead

Reconnect clears it otherwise

* fix: Accessing .length on a Collection
2018-11-21 13:42:37 -06:00
SpaceEEC
d92ee2ff99 feat(GuildChannel): allow to set all options when cloning (#2937) 2018-11-17 15:43:04 +01:00
Lewdcario
6b886b0aba typings: add Guild#shard and Guild#shardID 2018-11-06 11:23:17 -06:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Schuyler Cebulskie
18f065867c Fix #2924 with a bandage (Node typings not updated) 2018-11-03 13:09:56 -04:00
Schuyler Cebulskie
ab3a439198 Add worker-based sharding to the ShardingManager (#2908)
* Add worker-based sharding mode to ShardingManager

* Fix ClientShardUtil mode

* Fix worker not being cleared on shard death

* Update docs and typings

* Clean up Client sharding logic a bit

* Add info about requirements for worker mode
2018-10-29 15:02:36 -04:00
Lewdcario
16076124b2 fix(Client#voiceStateUpdate): newState is guaranteed 2018-10-14 13:58:34 -05:00
Isabella
183ba25faf fix: emit voiceStateUpdate on guildMemberRemove (#2892)
* fix: emit voiceStateUpdate on guildMemberRemove

* apparently i am blind

* typings
2018-10-14 12:44:14 -05:00
Lewdcario
9cf50d05f2 fix(typings): ReactionUserStore#fetch returns a Collection
fixes #2895
2018-10-13 20:09:19 -05:00
SpaceEEC
4491b7b42a typings(MessageEmbed): add spliceField and static checkField methods 2018-10-10 11:30:26 +02:00
SpaceEEC
6e5f088e44 refactor: consistently use permissionOverwrites over overwrites (#2886) 2018-10-10 10:25:00 +02:00
SpaceEEC
71c04a303a feat(Emoji): move createdAt and createdTimestamp getters from GuildEmoji (#2872) 2018-10-10 10:01:23 +02:00
Will Nelson
1ee417cd65 featt(ClientUser): allow options as first parameter to setActivity (#2890) 2018-10-10 09:59:16 +02:00
Dim
8ec3b5134d feat(GuildChannelStore): support for create with rateLimitPerUser (#2878)
* change GuildChannelStore#create

* document rateLimitPerUser

* update typings
2018-10-10 09:58:31 +02:00