Commit Graph

198 Commits

Author SHA1 Message Date
Darqam
8915bc1d37 docs:(Client): disambiguate the description of channels collection (#3251)
* Disambiguate the description of <client>.channels

Although not explicitly said, the current wording makes it seem like all channels are cached and available at any time in this store. Hopefully this variation makes it a bit clearer.

* make more explicit (I think)

* remove trailing white spaces
2019-05-06 20:08:56 +02:00
Vlad Frangu
d7a9b74523 src: Replace instanceof Array checks with Array.isArray and instanceof Buffer with Buffer.isBuffer (#3227)
* src: Replace instanceof Array checks with Array.isArray

* src: Buffer.isBuffer instead of instanceof Buffer
2019-04-29 17:49:41 +01:00
Vlad Frangu
70d4b4455b refactor(ClientVoiceManager): make public, remove Client#voiceConnections (#3186)
* docs: make voice public

* typings: Update typings to match the docs

* typings: ClientVoiceManager is nullable in Client

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* typings: Mark client as readonly

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* src: Make the client readonly

* src: Remove Client#voiceConnections getter in favor of ClientVoiceManager#connections
2019-04-08 14:20:53 +02:00
bdistin
5e9bd786d1 refactor(APIRequest): utilize URLSearchParams (#3180)
* utilize URLSearchParams

* options.query can be undefined/null

* oops

* remembered what I intended
2019-04-05 11:32:19 +02:00
Vlad Frangu
3f5161eb76 fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor

* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>

* src: More WIP Code
F in the chat to the old manager

* src: It should work but Discord says no.
Seriously why is this not working!

* fix: Inflator causing issues

* src: Finishing touches and typings

* misc: Proper debug message

* fix: Making things hidden needs writable: true as well

* fix: Sharding allowing multiple of the same shard, negative shards or strings

* fix: Again... edge cases
I love you guys .w.

* misc: Touchups

* misc: Better error?

* docs: Typo

* typings: Requested changes

* src: Requested changes

* src: Fix issues, validate provided shard options and more

* src: Forgot to remove the listener

* lint: eslint complaining

* fix: Setting shardCount to auto crashing the process

* misc: Requested changes

* typings: Correct typings for shardCount client option

* typings: Add invalidSession event to the shard and correct typings

* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout

* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*

* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues

* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid

* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly

I swear if I see a SINGULAR Silent DC I'm yeeting

* src: Fix error check

* src: Make sure message exists on the error

* src: Used the wrong property for the shardQueue

* src: Make the hello timeout be made by the client
god help

* docs: Correct docs for WSEvents

* misc: Remove old events from the Events constant

* src: Throw the HTTP error if we don't get a 401

* typings: Can't forget about them

* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
2019-04-01 09:43:45 +02:00
Amish Shah
b74a4356dd fix lint errors 2019-03-23 12:54:22 +00:00
Amish Shah
c8225631c9 voice: move broadcasts to client.voice 2019-03-23 12:36:53 +00:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Isabella
8230255c68 fix(ShardClientUtil#id): erroneously reporting as an array 2019-01-15 01:45:29 -06:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
Lewdcario
be0d1cd663 fix: Client#shards not being set properly 2018-11-04 23:25:54 -06:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Schuyler Cebulskie
ab3a439198 Add worker-based sharding to the ShardingManager (#2908)
* Add worker-based sharding mode to ShardingManager

* Fix ClientShardUtil mode

* Fix worker not being cleared on shard death

* Update docs and typings

* Clean up Client sharding logic a bit

* Add info about requirements for worker mode
2018-10-29 15:02:36 -04:00
SpaceEEC
6b810b2331 fix(ClientPresence): use possibly extended constructor from structures 2018-10-04 12:36:25 +02:00
Shayne Hartford
32b405a5be Change default token (#2843)
* Change default token

Default `token` to `process.env.CLIENT_TOKEN` like client does.

* 2/2

* 1/2
2018-09-23 21:36:28 +02:00
SpaceEEC
d2da771e0f docs(Client): fix syntax error in fetchInvite example 2018-09-18 11:04:54 +02:00
Isabella
be4d6f9dc3 feat: add ClientOptions#retryLimit (#2805)
* feat: add ClientOptions#retryLimit

* hydra needs to learn how to code right

* a default would probably help

* move incrementor & update comment

* clarify docs on Infinity
2018-09-01 04:51:35 +02:00
bdistin
c62f01f0e4 refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions

* reduce useless code, improve docs

* add a ReadOnly identifier to the return type of Bitfield#freeze()

https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick

* fix the RangeError

* update docs, convert Speaking and ActivityFlags to bitfields

* fix some docs

* Fix Speaking BitField oops

* docs for oops

* more incorrect docs

* Fix incorrectly named property

* add new classes to index

* fix missing @extends docs

* default bitfield resolve to 0, and cleanup defaulting everywhere

Also removes GuildMember#missiongPermissions() alias that had incorrect behavior

* Breaking: Rename Overwrite allowed and denied to allow and deny

To be consistent with the api's naming

* fix setSpeaking usage to bitfields instead of booleans

* fix speaking bug in playChunk

* docs: Updated typings

* fix: BitFieldResolvable should use RecursiveArray

* bugfix/requested change

* typings: Cleanup (#2)

* typings: Fix BitField#{toArray,@@iterator} output type

* typings: correct PermissionOverwrites property names and nitpicks
2018-08-21 11:56:41 +02:00
Kyra
75254748b1 fix(Client): do not redefine _timeouts and _intervals of BaseClient (#2748)
Fixes an issue with the process permanently hanging.
2018-08-14 20:39:56 +02:00
Amish Shah
ea764afad2 add ClientPresence, remove ClientPresenceStore 2018-08-11 10:46:51 +01:00
bdistin
5afd77ab73 refactor: remove user bot methods (#2559)
* [WIP] Remove user bots

* more backend userbot removal

* Add mfaEnabled back

* revert client presences store removal

* partially revert getAuth changes

* remove more no longer used children of ClientUserGuildSettings

* fix a bug with this pr and TextBasedChannel.applyToClass

* remove a syncGuilds reference

* more user bot data handling

* various guildSync cleanup

* bots can't call logout

Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?

* make ClientManager#destroy() sync

It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.

* requested change

* Fix massive error

* no longer used as it's userbot only
2018-07-25 22:14:23 -04:00
Lewdcario
5eff360a4d docs: wording improvements 2018-06-11 16:37:34 -05:00
bdistin
7a3a4d1388 feat: add Collection#sweep() (#2528) 2018-05-04 02:27:59 -05:00
Amish Shah
b5f37728a7 feature: allow sweeping of inactive request buckets 2018-05-02 17:57:48 +01:00
Lewdcario
b8a9a76cf6 docs: inconsistencies 2018-04-20 21:10:21 -05:00
Lewdcario
8d065fa043 fix: Client#generateInvite resolving permissions incorrectly 2018-04-18 20:25:49 -05:00
Will Nelson
cf7dcba1a5 Add toJSON methods (#1859)
* tojson things

* fix client

* ignore private properties

* remove extra property descriptors

* handle primitive flattening

* remove unused import

* add toJSON to collections

* reduce stateful props

* state

* allow custom prop names when flattening

* fix client

* fix build

* fix flatten docs

* remove guild.available, cleanup permissions, remove arbitrary id reduction

* fix util import

* add valueOf as needed, update member props

* fix incorrect merge

* update permissionoverwrites and permissions

remove serialization of permissions in PermissionOverwrites#toJSON.
change Permissions#toJSON to serialize permissions, by default excluding
admin checks.

* change Permissions#toJSON to return the primitive

* Permissions#toJSON explicitly return bitfield
2018-03-01 23:00:21 -06:00
FireController1847
92c9f8864c Specify that Client#uptime is "in milliseconds" (#2288) 2018-01-24 08:24:24 +01:00
SpaceEEC
aa3407f705 Base Emoji class for ReactionEmoji and renamed GuildEmoji classes (#2230)
* feat: create base Emoji class for ReactionEmoji and new GuildEmoji

* rename EmojiStore to GuildEmojiStore to account for the new class' name
2018-01-18 02:38:45 -06:00
Artful
1db0906483 Client method examples. (#2264)
* Client method examples.

* Consistency

* As per hydras request 🙇

* Thanks kya
2018-01-18 07:47:05 +01:00
Schuyler Cebulskie
e792757e32 Only create ShardClientUtil when spawned by ShardingManager 2018-01-08 22:13:46 -05:00
Frangu Vlad
0cd4a92fb8 docs: Fixed some missing docstrings or incorrect return types (#2093)
* Fix some missing doc strings
Mainly just readonly tags

* Return an error when guild#allowDMs is ran from a bot account, and fix some return types

* WebhookClient implements Webhook, doesn't extend it

* Fix Client#rateLimit docs not showing what it returns

Cause I wanted to handle this event only to see no return props 🤔

* Actually make Client#rateLimit show the right info

Its an object with all the info
2017-11-17 14:20:57 +01:00
Isabella
0277d1de78 fix(Client): login wasnt using env.token (#2060) 2017-10-25 17:29:36 +01:00
SpaceEEC
68a30584db refactor: remove redundant Client#rest and obsolete RESTManager#destroy (#2022) 2017-10-11 02:29:50 +02:00
Gus Caplan
69dcfa0708 fix Client#login from other invalid things (#2013) 2017-10-09 02:39:52 +02:00
Robin B
97823bc376 Various documentation adjustments (#2001)
* docs(various): Add "at" to createdAt description

* docs(Client): Adjust to fit with guilds property

* docs(various): Adjust phrasing & fix typos

* docs(various): Clarifications

* docs(Permissions): fix numerus

* docs(DataStore): capitalize DataStore

* docs(various): Formatting changes

* docs(Presence): Expand RichPresenceAssets docs

* Add space
2017-10-07 01:56:17 +02:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
Frangu Vlad
eb591dafba docs: Fix some small typos or "missing" docs (#1943)
* Fix documentation for GuildAuditLogEntry.target

* Update documentation for CategoryChannel#children

* Add EntryTarget for audit logs

I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry

* Oops Eslint

* Private timeout sets gets set by BaseClient not WebhookClient

* Fix the "Missing Docs" for Presence#activity

* Small doc inconsistency

Array<Number> instead of Array<number> for Activity

* Client#emojis is an EmojiStore not a Collection

* Document ClientPresenceStore

Just so its clickable through the wiki, nothing else is documented

* Small fix for BaseClient#setInterval

You don't wait before executing, you execute every X ms

* GuildChannelResolvable takes a GuildChannel/Snowflake

* Typo in UserResolvable

* Another typo for UserResolvable

* Add the number to the Status and VoiceStatus docs

Its probably not needed, but just so the user knows what each number means, its now documented.
2017-09-21 07:02:47 +02:00
SpaceEEC
ec4c98704f refactor: make use of destructuring for Constants (#1942) 2017-09-16 20:31:36 +02:00
Dragon Fire
30757cc97b Fix for emojis not being an EmojiStore (#1916)
* Fix for emojis

* Proper fix
2017-09-09 14:10:27 +02:00
bdistin
dd085ceaee Datastore cleanup (#1892)
* Start Store cleanup

* wip store cleanup

* fix iterables initiating datastores

* handle the possibility of a datastore with no holds and no its own 'create' method

* more cleanup (instances that need more than just client/data)

* missed RoleStore extras

* not sure how eslint didn't catch that tab...

* avoid re-getting the channel we already have...

* cleanup resolvers and refactor them into DataStores

* ^

* and remove

* fix some bugs

* fix lint

* fix documentation maybe?

* formatting

* fix presences

* really fix presences this time

* bad fix was bad... let;s see how bad this one is..

* forgot to save a file

* make presence resolving take userresolveables too

* fix tabs in jsdocs

* fix bad fix from last night that caused issues, with better fix...

* oops
2017-09-08 23:06:10 +02:00
SpaceEEC
bb4fe256e0 fix(Client): apply shardId and shardCount to the correct options object (#1888) 2017-09-05 02:40:22 +02:00
Gus Caplan
18e3801bb7 lots of important stuff (#1883)
* lots of important stuff

* Update Constants.js
2017-09-04 17:49:44 +02:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
Frangu Vlad
7b6190da01 Fix documentations that were incorrect or missing (#1837)
* Fix docs for Guild#pruneMembers

* ClientApplication returns

* Guild#deleteEmoji

* Guild#setRolePosition takes RoleResolvable

* Client#fetchApplication returns ClientApplication not Oauth2Application

* ClientDataResolver#resolveImage can return null

* ClientApplication#toString small example

* Guild#allowDMs now has a only for user accounts warning

* ClientUserSettings#patch is private and setGuildPosition has a user account warning

* Role#setPermissions can take PermissionResolvable, not just String

* ChannelCreationOverwrites is for a role or a member, not for a "group"

* Fix ChannelData#userlimit string being wrong
"The user limit of voice the channel" :lul:

* ChannelResolvable is only for Channel or Snowflake

* EmojiIdentifierResolvable supports Snowflakes

* UserResolvable doesn't take a guild

* Make patch functions private

* Remove examples

* Webhoox#edit options.name defaults to the webhook name

* Make VoiceConnection functions private

* Am dum
The whole ClientUserSettings category is only for self bots soo

* Value for update functions is *

* Make update functions be private

* Fix GuildEditData missing Ssytemchannel property

* PermissionOverwriteOptions can accept null as an option
(Why did no-one document this?)
2017-08-31 09:16:27 +02:00
SpaceEEC
65d9d46a3c Fixed DataStore, deprecation leftovers and a bit of Event Constants (#1841)
* Fixed leftover fetchThing and removed unused methods/error messages

* Added resume event constant and used event constants wherever possible

* Replaced mentions of removed method name with their new name.

* Fixed typo: resume -> resumed
2017-08-28 00:11:28 +02:00
Amish Shah
7d750c4680 pass on error 2017-08-26 13:51:53 +01:00
Amish Shah
5a3b59b4b0 Fix #1685 2017-08-25 23:57:29 +01:00
Amish Shah
b8315b79c7 Store and Model Refactor (#1618)
* UserStore refactor

* Create ChannelStore, remove redundant methods in ClientDataManager

* Create GuildStore

* Emoji stuff

* Use a Base class where possible to reduce code duplication

* Remove unnecessary comments from ChannelStore

* Add Base._clone();

* Remove unused ClientDataManager methods

* Refactor some more stuff

* ESLint

* Move Client#fetchUser to client.users.fetch

* Remove .has checks and just see if .get is truthy

* Fix guild member chunk error

* ESLint

* Fix typo

* Fix channel storing for user bots

* Remove ClientDataManager

* GuildChannelStore

* Reduce use of Util.cloneObject

* and this one too

* update typings

* Fix MessageUpdate handling (#1507)

* Fix role updates (probably fixes #1525)

* fix for eslint

* Address some of appell's comments

* Use debug constant

* start message store crap if it's ugly tell me later k

* fix that

* message store but works™️

* clean up guild stuff

* clean up channel store stuff

* clean up channel event handling

* does this message stuff work? find out soon in the next episode of dIsCoRd.Js

* eslint

* emojis

* emojis and reactions

* hi my name is eslint and im A LIL SHIT

* so i forgot this huh

* user stuff

* Fix @class

* Fix message stuff

* Fix user store docs

* Document all the bases

* fix the super things

* tidy up remove

* fix textbasedchannel

* fix that too

* fix emoji store

* make voice state stuff less ugly

* make voice states even less ugly

* make members less bad

* fix bug

* fix that too

* fix reactions

* how was this broken for so long

* role store

* remove super._patch from UserConnection

* Rename UserProfile#setup to _patch

* remove unnecessary super calls

* update docgen dep (pls fix travis thx)

* doc messagestore

* fix docs

* message store docs

* things

* DOCS PLS

* more things

* Document TextBasedChannel#messages as a MessageStore

* Rebase

* All the stores!
2017-08-25 21:08:58 +01:00
Gus Caplan
b055dae998 make webpack over 9000 times better (#1816)
* webpack stuff

* even better

* Update browser.js
2017-08-22 19:55:28 +02:00