Commit Graph

102 Commits

Author SHA1 Message Date
Lewdcario
08002d0576 fix: Client#userUpdate receiving wrong packet 2018-11-05 18:24:50 -06:00
Lewdcario
b59c75e402 docs: add missing docstring for Client#guildDelete 2018-11-05 13:29:07 -06:00
Souji
905f1c3262 docs: add missing docstring for Client#userUpdate (#2930)
* docs: add missing docstring for Client#userUpdate

* docs: indentn't

* docs: indentn't 2
2018-11-05 17:46:47 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
bdistin
5afd77ab73 refactor: remove user bot methods (#2559)
* [WIP] Remove user bots

* more backend userbot removal

* Add mfaEnabled back

* revert client presences store removal

* partially revert getAuth changes

* remove more no longer used children of ClientUserGuildSettings

* fix a bug with this pr and TextBasedChannel.applyToClass

* remove a syncGuilds reference

* more user bot data handling

* various guildSync cleanup

* bots can't call logout

Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?

* make ClientManager#destroy() sync

It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.

* requested change

* Fix massive error

* no longer used as it's userbot only
2018-07-25 22:14:23 -04:00
Gymnophoria
717e7f094a docs(Client): clarify messageReactionRemove event's user description (#2657)
* Clarify messageReactionRemove user description

* Update MessageReactionRemove.js

* wait one more word difference lol
2018-07-18 11:41:05 +02:00
Camzure
9997a67ab6 Docs: Wording Improvements (#2607)
* wording improvement

* wording improvement for docs

* docs: wording

* wording

* user account only: docs

* Edited

* Edited
2018-06-21 21:35:52 +02:00
Braxton
f0c4d0e834 feat: Add "deleted" property to multiple structures. (#2556)
* Add "deleted" property to "Message" structure

* Add "deleted" property to Multiple structures

Structures edited:
- Channel
- Emoji
- Guild
- Guild Member
- Role

* Update "deletable" getter

* Fix ESLint "no-trailing-spaces" errors

* Requested Change: Mark w/ bulkDelete
2018-05-28 17:42:51 -05:00
Pascal
b955a514f6 fix(Guild): remove member's voice state on guildMemberRemove
fixes #2430
2018-04-09 17:43:07 +02:00
Pascal
d041cb2460 fix(GuildEmojiRoleStore): do not prematurely patch roles
Issue is the same as in #2312 and #2381, but for the GuildEmojiRoleStore.
Thanks to @KingDGrizzle for pointing this out.
2018-03-16 20:01:43 +01:00
bdistin
630009f3cf fix: Convert lastMessage to getters (#2384)
* convert lastMessage to getters

* fix bug in pr

* requested changes
2018-03-08 10:19:43 -06:00
Pascal
93e083da4f fix(Guild): memberCount not decrementing when an uncached member leaves
This leads to GuildMemberStore#_fetchMany to always reject
because it expects more member than possible.

Also no longer call the GuildMemberRemove handler locally
to not decrement twice.
2018-01-21 07:30:59 +01:00
SpaceEEC
aa3407f705 Base Emoji class for ReactionEmoji and renamed GuildEmoji classes (#2230)
* feat: create base Emoji class for ReactionEmoji and new GuildEmoji

* rename EmojiStore to GuildEmojiStore to account for the new class' name
2018-01-18 02:38:45 -06:00
bdistin
3d32dea5e1 remove pointless function from GuildEmojisUpdate (#2256) 2018-01-16 01:20:51 +01:00
Isabella
9eac19d9d8 refactor: more oop with stores (#2216)
* refactor: more oop with stores

* forgot bulk delete

* Revert "forgot bulk delete"

This reverts commit 1b4fb999ee07b358ee6e1af9efb8981b84f83af1.

* appease linter

* missed some


shh

* fail
2018-01-11 16:33:30 +00:00
SpaceEEC
cd08a3b5a4 refactor(Actions): remove obsolete user and guild member get actions (#2061)
The UserGetAction was never used.
The GuildMemberGetAction was only once used.
Easily replaced with a shorter and more comprehensible line. (Also consistent with the rest of the library)
2017-10-26 08:52:03 +01:00
SpaceEEC
356778b9d5 fix(MessageBulkDeleteAction): remove deleted messages from cache (#2046)
Fixes #2036
2017-10-22 14:51:44 +02:00
SpaceEEC
fa3eee8fd9 fix(GuildDelete): disconnect voice and cleanup GuildChannels (#2026) 2017-10-19 07:03:02 +02:00
SpaceEEC
ec4c98704f refactor: make use of destructuring for Constants (#1942) 2017-09-16 20:31:36 +02:00
Gus Caplan
2ffe3048ba clean up positions (#1919)
* clean up positions

* perf i guess
2017-09-09 22:40:32 +02:00
Gus Caplan
67c239b33f update webhook cache and message cache stuff (#1910) 2017-09-08 23:19:30 +02:00
Isabella
0607720ec8 docs: improve documentation (#1898)
* improve channel documentation

* forgot some stuff

* another one

* im good at this

* i did a dum
2017-09-08 02:01:35 +02:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
Amish Shah
b8315b79c7 Store and Model Refactor (#1618)
* UserStore refactor

* Create ChannelStore, remove redundant methods in ClientDataManager

* Create GuildStore

* Emoji stuff

* Use a Base class where possible to reduce code duplication

* Remove unnecessary comments from ChannelStore

* Add Base._clone();

* Remove unused ClientDataManager methods

* Refactor some more stuff

* ESLint

* Move Client#fetchUser to client.users.fetch

* Remove .has checks and just see if .get is truthy

* Fix guild member chunk error

* ESLint

* Fix typo

* Fix channel storing for user bots

* Remove ClientDataManager

* GuildChannelStore

* Reduce use of Util.cloneObject

* and this one too

* update typings

* Fix MessageUpdate handling (#1507)

* Fix role updates (probably fixes #1525)

* fix for eslint

* Address some of appell's comments

* Use debug constant

* start message store crap if it's ugly tell me later k

* fix that

* message store but works™️

* clean up guild stuff

* clean up channel store stuff

* clean up channel event handling

* does this message stuff work? find out soon in the next episode of dIsCoRd.Js

* eslint

* emojis

* emojis and reactions

* hi my name is eslint and im A LIL SHIT

* so i forgot this huh

* user stuff

* Fix @class

* Fix message stuff

* Fix user store docs

* Document all the bases

* fix the super things

* tidy up remove

* fix textbasedchannel

* fix that too

* fix emoji store

* make voice state stuff less ugly

* make voice states even less ugly

* make members less bad

* fix bug

* fix that too

* fix reactions

* how was this broken for so long

* role store

* remove super._patch from UserConnection

* Rename UserProfile#setup to _patch

* remove unnecessary super calls

* update docgen dep (pls fix travis thx)

* doc messagestore

* fix docs

* message store docs

* things

* DOCS PLS

* more things

* Document TextBasedChannel#messages as a MessageStore

* Rebase

* All the stores!
2017-08-25 21:08:58 +01:00
Crawl
ac92d2cecc Improve docs a bit 2017-04-30 04:30:44 +02:00
Amish Shah
5b2ca326d4 ESLint pls >.> 2017-04-29 18:07:48 +01:00
Amish Shah
f7d65991d5 Minor refactor of Actions 2017-04-29 17:56:36 +01:00
Crawl
53eda09f72 Improve docs 2017-04-24 16:29:29 +02:00
Crawl
27114eebf9 Commit those in LF too 2017-04-19 18:17:23 +02:00
Schuyler Cebulskie
b7e16ad4b8 Revert "use LF instead of CRLF (#1392)"
This reverts commit 5e522e0a2e.
2017-04-18 22:41:08 -04:00
Gus Caplan
5e522e0a2e use LF instead of CRLF (#1392) 2017-04-18 21:43:05 +01:00
Schuyler Cebulskie
fa016b6b41 Clean up Message#mentions and message updates 2017-04-10 03:01:50 -04:00
SpaceEEC
6ce24398ab Fix messageReactionAdd internally & doc fix (#1341) 2017-04-05 21:34:14 +02:00
Amish Shah
970bfffc46 Fix emoji events (fixes #1333) 2017-04-05 17:05:27 +01:00
Gus Caplan
a4e0af2e45 make positions for channels and roles nicer (#1211)
* make role calculated position nicer

* make channels sortable in a nice way too

* stupid git web rebase editor

* Update Guild.js

* Update Guild.js

* Update Guild.js

* Update Guild.js

* Update RESTMethods.js
2017-04-01 08:28:54 +02:00
bdistin
bca101aac8 Fix for #1089 & Message Reactions (#1236)
* [requires more testing] Fix #1089

* Clean up unshift

* Remove <Message>.patch(data)

Nothing calls this method any longer. It is also a private method, so this shouldn't be a breaking change.

* Fix Message Reactions

Purposely reference previous reaction collections, so collection is consistant accross all message edits (no unnecisary data duplication). Makes #1221 extranious.

* Some Data Packets come Incomplete

And several properties can be falsy, so instead of || opted for hasOwnProperty().

* No reason MessageTypes should be an object...

* Use `prop in obj` isntead of hasOwnProp

per @Gawdl3y
2017-04-01 01:51:12 -04:00
Schuyler Cebulskie
136cab240d Add new ESLint rules 2017-03-17 01:23:39 -04:00
Schuyler Cebulskie
f3a7f59824 Several improvements
- Rename Guild#updateChannelPositions -> setChannelPositions
- Allow Guild#setChannelPositions to take ChannelResolvables
- Prioritise ClientDataResolver#resolveChannel's string case
- Minor cleanup
2017-02-25 15:29:32 -05:00
lipgloss
f068010e96 Implement 'Modify Guild Channel Positions' (#1198)
* Adding shuffleArray method to utils

* Shuffle channels functionality on guild.

* Comment fix

* Removing shuffle functionality and replacing with a simple update

* Code review changes to method/variable names

* Update comment reference to channelId as well

* Updating jsdoc with typedef of ChannelPosition
2017-02-22 20:24:05 +00:00
Schuyler Cebulskie
7232531eb1 Move all util methods into class
Remove TransformMessageOptions altogether
2017-02-15 22:25:18 -05:00
Gus Caplan
1e94a9e2a4 serious role position stuff (#1159)
* serious role position stuff

* kill meh

* Update Role.js

* Update Guild.js

* Update Role.js
2017-02-01 22:02:16 +00:00
Alex
18729b25c7 Add support to edit emojis (#1142)
* Add support to edit emojis

* Fixes for coding style.

* Add and use guildEmoji constants for updateEmoji

* Just use the Constant

* Fix typo in edit documentation

* Specify property types

* Fix ridiculous typo.

* Update Emoji.js
2017-01-30 22:47:05 -05:00
Pg Biel
c7f5b44e03 Add User.lastMessage, GuildMember.lastMessage and TextBasedChannel.lastMessage (#1135)
* Add User.lastMessage

* User.lastMessage and GuildMember.lastMessage

* User, GuildMember and TextBasedChannel lastMessage

* Update MessageCreate.js
2017-01-26 21:24:08 +00:00
Gus Caplan
8c220e76ec Fix GuildDelete typing stopping (#1098)
* whoops

* ugh

* Update GuildDelete.js
2017-01-14 23:33:26 -05:00
Gus Caplan
e216fc7a81 stop spamming api, and kill typing when a guild isn't there anymore (#1096) 2017-01-14 17:31:52 +00:00
Schuyler Cebulskie
df02eee065 Fix Guild#large not being accurate for user accounts 2017-01-13 21:47:47 -05:00
Amish Shah
bf7767fe2c Rename emoji events 2016-12-26 21:30:27 +00:00
Amish Shah
cd657be8be Add functionality for GuildEmoji events 2016-12-26 19:21:00 +00:00
Gus Caplan
b177aefdd6 add user/member lastMessageID (#959)
* add user.lastMessageID

* stupid

* add member.lastMessageID
2016-12-06 23:46:32 -05:00
Amish Shah
b335824570 potentially fix #910, guild sync no longer assumes unknown users are new to the guild 2016-11-28 15:41:57 +00:00