* EmojiIdentifierResolvable now supports emoji IDs and pre-encoded unicode
* forgot to return the identifier and not the emoji itself
* using ? in JSDoc instead of |null
* Break reconnect loop if you client.destroy in the disconnect event
* fix lint/long line?
* God this is So UGLY, why...
* Update WebSocketManager.js
* Update WebSocketManager.js
I considered it might be useful to have something exposed that allows the end-user to set these if they want, but our current code doesn't allow for that. It'll remain an internal feature for the time being.
* getters for decibel and logarithmic volume
I don't really understand where the conversion numbers come from but having this allows for an easy way to get the volume back based on what method you used to set it. I think the math is right, but yeah I've just used the conversion numbers from the other methods.
* fix trailing spaces
* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* make role calculated position nicer
* make channels sortable in a nice way too
* stupid git web rebase editor
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update RESTMethods.js
* [requires more testing] Fix#1089
* Clean up unshift
* Remove <Message>.patch(data)
Nothing calls this method any longer. It is also a private method, so this shouldn't be a breaking change.
* Fix Message Reactions
Purposely reference previous reaction collections, so collection is consistant accross all message edits (no unnecisary data duplication). Makes #1221 extranious.
* Some Data Packets come Incomplete
And several properties can be falsy, so instead of || opted for hasOwnProperty().
* No reason MessageTypes should be an object...
* Use `prop in obj` isntead of hasOwnProp
per @Gawdl3y