* Initial commit: add 5 initial managers
- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection
* Add GuildEmojiManager, various fixes
* Modify some managers and add guildmembermanager
* Initial integration
* Delete old stores
* Integration part two, removed LRUCollection
- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping
* Typings + stuff i somehow missed in ChannelManager
* LimitedCollection typings/ final changes
* Various jsdoc and syntactical fixes, Removed Util.mixin()
* tslint fix
* Grammatical and logical changes
* Delete temporary file placed by mistake
* Grammatical changes
* Add missing type
* Update jsdoc examples
* fix: ChannelManager#remove should call cache#delete not cache#remove
* fix recursive require
* Fix missed cache in util
* fix: more missed cache
* Remove accidental _fetchMany change from #3645
* fix: use .cache.delete() over .remove()
* fix: missing cache in ReactionCollector
* fix: missed cache in client
* fix: members is a collection not a manager
Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>
* fix: various docs and cache fixes
* fix: missed cache
* fix: missing _roles
* Final testing and debugging
* LimitedCollection: return the Collection instead of undefined on .set
* Add cache to BaseManager in typings
* Commit fixes i forgot to stage yesterday
* Update invite events
* Account for new commit
* fix: MessageReactionRemoveAll should call .cache.clear()
* fix: add .cache at various places, correct return type
* docs: remove mentions of 'store'
* Add extra documented properties to typings
Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
* Added Store and NewsChannel to exports
Added the StoreChannel and NewsChannel structures to the module exports.
* keeping the list in alphabetical order
I moved the StoreChannel and NewsChannel exports that I added in the last commit in their right position to keep things alphabetized.
* src: Update channel pattern
* src: Remove useless non-capture group
* src: it's as though we're starting fresh
* src: Bring this up to date for reals now
* src: typings and a bug fix
* src: Add crossposted channels to message mentions
* src: Requested changes and add typings
* src: Move Object.keys outside loop
* typings: Fix enum being exported when it shouldn't
* src: Consistency with roles and users
* docs: Correct docstring for MessageFlags#flags
* docs: Correct docstring for MessageMentions#crosspostedChannels
* docs: Suggestions
Co-authored-by: SpaceEEC
* src: Reset flags to 0 if no flags are received on MESSAGE_UPDATE
* basic teams support
* export Team & TeamMember
* use typedef
* typings and some fixes
* Update src/structures/TeamMember.js
Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>
* fix Team#iconURL()
* fix typings and a bug
* fix states start at 1
* team icon hash can be null
* fix owner typings
* Remove GroupDMChannels
they sparked no joy
* Start partials for message deletion
* MessageUpdate partials
* Add partials as an opt-in client option
* Add fetch() to Message
* Message.author should never be undefined
* Fix channels being the wrong type
* Allow fetching channels
* Refactor and add reaction add partials
* Reaction remove partials
* Check for emoji first
* fix message fetching
janky
* User partials in audit logs
* refactor overwrite code
* guild member partials
* partials as a whitelist
* document GuildMember#fetch
* fix: check whether a structure is a partial, not whether cache is true
* typings: Updated for latest commit (#3075)
* partials: fix messageUpdate behaviour (now "old" message can be partial)
* partials: add warnings and docs
* partials: add partials to index.yml
* partials: tighten "partial" definitions
* partials: fix embed-only messages counting as partials
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments
* Ignore complexity warning
* Refactor name finding
* Fix typo
* Update typings
* Default name to null for MessageAttachment
* Make Message#reply use transformOptions
* Move transformOptions
* Fix Message#reply
* Fix mutation
* Update tests
* Fix options passing
* Refactor into APIMessage
* Fix webhook send
* Expose APIMessage
* Add documentation
* Add types
* Fix type doc
* Fix another type doc
* Fix another another type doc (is this one even right!?)
* Remove trailing comma
* Properly clone split options
* Add support for sending file as stream
* Missed a doc
* Resolve files only once when splitting messages
* This looks nicer
* Assign directly
* Don't cache data and files
* Missing return type
* Use object spread instead Object.assign
* Document constructors
* Crawl is a little dot
* comp pls
* tests: sanitize local file path, disable no-await-in-loop
* abstract BitField from Permissions
* reduce useless code, improve docs
* add a ReadOnly identifier to the return type of Bitfield#freeze()
https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick
* fix the RangeError
* update docs, convert Speaking and ActivityFlags to bitfields
* fix some docs
* Fix Speaking BitField oops
* docs for oops
* more incorrect docs
* Fix incorrectly named property
* add new classes to index
* fix missing @extends docs
* default bitfield resolve to 0, and cleanup defaulting everywhere
Also removes GuildMember#missiongPermissions() alias that had incorrect behavior
* Breaking: Rename Overwrite allowed and denied to allow and deny
To be consistent with the api's naming
* fix setSpeaking usage to bitfields instead of booleans
* fix speaking bug in playChunk
* docs: Updated typings
* fix: BitFieldResolvable should use RecursiveArray
* bugfix/requested change
* typings: Cleanup (#2)
* typings: Fix BitField#{toArray,@@iterator} output type
* typings: correct PermissionOverwrites property names and nitpicks
* [WIP] Remove user bots
* more backend userbot removal
* Add mfaEnabled back
* revert client presences store removal
* partially revert getAuth changes
* remove more no longer used children of ClientUserGuildSettings
* fix a bug with this pr and TextBasedChannel.applyToClass
* remove a syncGuilds reference
* more user bot data handling
* various guildSync cleanup
* bots can't call logout
Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?
* make ClientManager#destroy() sync
It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.
* requested change
* Fix massive error
* no longer used as it's userbot only
* Prepare to work on moving all role functions to a Store
And yes, this is *another* patch branch cause I messed up my master branch to hell
* Move all emoji role related functions to its own store
Tested everything and it works! (With a reload of the client)
Also had to change a value in DataStore#holds
holds.name for GuildEmojis would return the emoji name instead of the class name
* New Line
* Thanks JS for circular dependency!
Because we can't have nice things...
* Do space's request
* Fix equals
* Fix space's point.
Raw API data has the role property as an array of IDs
* Ignore this I need a patch branch for Git
* Move all member role related stuff to a new DataStore
GuildMemberRoleStore is a new store that holds all member role related stuffs
Because its consistent!
* Minorest doc fix ever
To whoever did this object, they forgot a `{`
* Fix the spacing in the docs
* Resue the stores resolve rather than copy paste
Cause I'm dum and it overwrite resolve to the guild role stores resolve soo
* Fix some requests
- Removed the bs private functions
- Set the roles in the constructor
But, I need feedback. There is no way, that I saw, to make a member have roles whenever GuildMmber#_patch is called,
due to the roles being null on the guild. So the only way might be the for loop and getter.
* Fix an issue that I caused in #add
I was testing some other things, and changed that to test. Forgot to change it back
* Actually make the store generate just once when the member is created by first initializing the roles in the guild
Also replaces GuildMember#_roles with GuildMemberRoleStore#_roles
Tested all functions to make sure the expected result happens.
* I missed this from moving remove from GuildMember to GuildMemberRoleStore
* Fix RoleStore#create docs
For real this time
* Do all the requested changes
- Rename all `somethingRole` to `something` (hoistRole => hoist)
- Refactor add and remove to be cleaner and re-use set
* Fix a bug where the store would loose some roles due to null roles that can throw an error in the for loop after they've been deleted
* Remove the `role.id || role` part of the add and remove functions as Appel suggested
* Replace roles.resolve with roles.resolveID for GuildMemberRoleStore#remove
* Don't use Array.isArray in checks
Use instanceof instead
* Woops, I forgot to change this
Renamed colorRole to color
* The docs have dots, so we place the dots back
* refactor(MessageReactions): fetchUsers() is now users.fetch()
made a lovely class for it and all
happify linter
stuff
i know how to code i swear
i lied
* bdistin suggestions
* space suggestions, rename store
* fix count
* documentation update
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops
* refactor(Attachment): Merge MessageAttachment with Attachment
* refactor(Attachment): Rename setup to _patch for consistency
* refactor(MessageAttachment): Global rename of Attachment class
* Add Attachment structure
* Fix linter issues + @private
* Fixed array sends, also added embed sends
* fixed proving path to attachment
* fixed incorrect name assumption from path
* linting fix
* ;)
* im really good at this
* changes as requested by gus
and computer from #1459
* am a dum
* update webhook#send
* readonly addition to getters
* i... uh... oops
* farming deez commits
* fix webhook split
* removed some ugly
* removed .every checks