* Docs update
Changed the param names and param descriptions to be consistent.
* Added === comparison
Changed Presence.equals and Game.equals to first compare using ===
* Collection.equals fix
Now returns false when collection is undefined, instead of crashing
💯
* + Added function to get a user's default avatar
+ Added HOST constant to Constants
+ Added assets endpoint
+ Added quality of life function to get a user's avatar or default avatar
+ Added quality of life function to get member's nickname or username
* * Fixed invocation of a getter.
* Fixed lint issue
* Made the API constant use the HOST constant for DRY-ness
Changed DOC comment to be more descriptive
* Update GuildMember.js
* RichEmbed Tweaks/Improvements
Changed .addTimestamp() to .setTimestamp() to bring it inline with all other single value settings.
Changed Field value to StringResolveable from String to bring it inline with typical sendMessage functionality.
* Lint Fix
* Remove Default, Add check for undefined
* Update faq.md (#949)
* fix docs
* Revert "fixed typo in documentation" (#950)
* new errors for richembed yay
Simplified the parsing for color arrays.
Throwing some errors on values that would result in Bad Requests.
Changed setAuthor and setFooter's icon parameter to icon_url to match
the embed object's property name.
Changed the docs for setFooter to reflect that icon_url is optional.
* changed docs instead of arg names
* capitalization
* this is why wrapping data 1:1 is a bad idea
* ffs
* whoever wrote role.hexColor is a bad, bad person
* Update MessageEmbed.js
* Update MessageEmbed.js
* Add more errors for RichEmbed builder char limits
Might as well if we're erroring on number of fields when that's the one limit that doesn't actually throw a bad request.
* Fix name.length check in previous commit
* Update RichEmbed.js
* Update number of fields error message
Adds an equals function that checks for differing size and differing
key-value pairs, and takes into account the edge case for when there's
an entry for the key, but the value is undefined.
* the performance from this is astounding
* help uws
* save 15 bytes in webpacks
* update readme
* why is markdown like this
* optimizations
* Update WebSocketManager.js