Commit Graph

157 Commits

Author SHA1 Message Date
Alon Livne
09d1f2f18f feat(ReactionCollector): event create (#4108)
* fix(Typing): setSpeaking public

* feat(ReactionCollector): create event, close #2844

* Revert "fix(Typing): setSpeaking public"

This reverts commit ccc0e0cc76.
2021-01-27 12:13:15 +01:00
Matt (IPv4) Cowley
aaed72b723 refactor(Client): remove fetchAllMembers option (#5257)
* feat(Client): remove fetchAllMembers option & logic

* Cleanup

* Missed type change
2021-01-27 11:27:50 +01:00
Noel
0a591a9697 feat(Browser): remove browser � (#5113) 2020-12-14 13:56:16 +01:00
Advaith
41078997ae feat(APIMessage): remove disableMentions (#4836)
* chore: remove disableMentions

* style: fix eslint
2020-12-14 13:51:31 +01:00
monbrey
60e5a0e46f feat(Message|TextChannel): Inline replies (#4874)
* feat(Message): remove reply functionality

* feat(InlineReplies): add INLINE_REPLY constant/typing

* feat(InlineReplies): add Message#replyReference property

* feat(InlineReplies): add typings for sending inline replies

* feat(InlineReplies): provide support for inline-replying to messages

* feat(Message): add referencedMessage getter

* fix: check that Message#reference is defined in referencedMessage

* refactor(InlineReplies): rename property, rework Message resolution

* docs: update jsdoc for inline replies

* feat(Message): inline reply method

* fix(ApiMessage): finish renaming replyTo

* fix: jsdocs for Message#referencedMessage

Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>

* fix: restore reply typings

* fix: dont pass channel_id to API when replying

* chore: update jsdocs

* chore: more jsdoc updates

* feat(AllowedMentions): add typings for replied_user

* fix: naming conventions

* fix(Message): referenced_message is null, not undefined

* fix(MessageMentionOptions): repliedUser should be optional

* chore: get this back to the right state

* fix(ApiMessage): pass allowed_mentions when replying without content

* fix(ApiMessage): prevent mutation of client options

Co-authored-by: almostSouji <timoqueezle@gmail.com>
Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>
2020-12-08 21:08:26 +01:00
anandre
8c8883ef26 Remove Guild#member (#4890) 2020-11-22 19:21:01 +01:00
cherryblossom000
f2bbad36d5 feat(GuildManager): add AFK and system channel options in create (#4837)
This commit adds support for the `afk_channel_id`, `afk_timeout`, and
`system_channel_id` parameters in the
[create guild](https://discord.com/developers/docs/resources/guild#create-guild-json-params)
endpoint by adding the `afkChannelID`, `afkTimeout`, and
`systemChannelID` options in `GuildManager#create`.

This commit also fixes a minor bug in `create` when specifying types for
the channels due to the channel types not being changed from `'text'`,
`'voice'` etc to the corresponding numbers, so Discord would return an
error.
2020-09-25 23:44:32 +02:00
Sugden
9b5f005394 test: update tests (#3865)
* test: update tests

* style: fix indent

* test: suggested changes

* test: require correct directory

Co-authored-by: Crawl <icrawltogo@gmail.com>
2020-03-07 06:05:57 +01:00
Amish Shah
7d40c43ad4 chore: merge v12-dev master into stable 2020-03-01 17:57:30 +00:00
Crawl
c065156a88 chore: consistency/prettier (#3852)
* chore: consistency/prettier

* chore: rebase

* chore: rebase

* chore: include typings

* fix: include typings file in prettier lint-staged
2020-02-29 14:35:57 +01:00
Papa
9c8aaf1bbc feat: reimplement disableEveryone into disableMentions
* User input sanitation: reimplement disableEveryone into disableMentions

* Change default value of ClientOptions#disableMentions to 'none'

* Update type declarations of disableMentions to include default

* update for compliance with ESLint

* Overlooked these files. Updated for complete compliance with ESLint
2020-02-29 14:20:39 +01:00
Timo
9cb306c823 feat: replace disableEveryone with disableMentions (#3830)
* add ClientOptions#disableMentions and MessageOptions#disableMentions

* provide tests

* don't sanitize controlled mentions

* add @here mentions to tests

* fix indents (6 spaces instead of 8)

* add Util#cleanContent tests

* add typings for removeMentions

* replace @ with @\u200b AFTER cleaning content as suggested instead of using removeMentions

* better explanation of this option

* no newline in Util.removeMentions

* fix long line

* remove double space

* remove comments (change has been reverted)

* Use Util.removeMentions to remove mentions

* use Util.removeMentions in Util.cleanContent
2020-02-26 11:13:23 +00:00
bdistin
00c4098bb3 refactor(Util.escapeMarkdown): allow separate escaping and add tests (#3241)
* wip refactor

* add escapeMarkdown tests

* italics can be done with a single underscore too

* more refined

* fix test name

* unnecessary eslint ignores

* use jest

* make eslint less annoying in this test file

* more testing

* fix lib usage

* more tests and a small fix
2019-07-11 22:08:40 +02:00
Amish Shah
23e6414420 fix: old objects not being cached (#3225)
please post issues if you find any, will probably cause some
2019-04-23 11:32:03 +01:00
Isabella
cbb9b14950 test: add Webhook(Client) testing file (#2855)
* test: add WebhookClient testing file

* webhooks cant edit messages, silly

* add more webhook types as requested

* fix typo

* eslint matters

* fix(webhooktests): add 'use strict', remove embed: tests
2019-04-14 15:27:59 +02:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Will Nelson
5cbdf38028 fix(WebSocketShard): add websocket send error handling (#2981)
* websocket send error handling

* fix: emit only when error is present

* refactor: use an if instead
2018-12-22 08:49:56 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Crawl
7684ad3ca6 fix(webpack): properly emitting process deprecation warnings 2018-08-22 04:54:09 +02:00
1Computer1
19c298f5cc refactor: rewrite message creation (#2774)
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments

* Ignore complexity warning

* Refactor name finding

* Fix typo

* Update typings

* Default name to null for MessageAttachment

* Make Message#reply use transformOptions

* Move transformOptions

* Fix Message#reply

* Fix mutation

* Update tests

* Fix options passing

* Refactor into APIMessage

* Fix webhook send

* Expose APIMessage

* Add documentation

* Add types

* Fix type doc

* Fix another type doc

* Fix another another type doc (is this one even right!?)

* Remove trailing comma

* Properly clone split options

* Add support for sending file as stream

* Missed a doc

* Resolve files only once when splitting messages

* This looks nicer

* Assign directly

* Don't cache data and files

* Missing return type

* Use object spread instead Object.assign

* Document constructors

* Crawl is a little dot

* comp pls

* tests: sanitize local file path, disable no-await-in-loop
2018-08-21 18:22:29 +02:00
Amish Shah
e2726f5a9a voice: remove createReceiver, just use VoiceConnection.receiver 2018-08-16 18:30:54 +01:00
Amish Shah
08eff66939 Make presences track users and guilds, emit them in presenceUpdate 2018-08-10 16:46:14 +01:00
Amish Shah
fe8ece0192 voice state fixes 2018-08-10 15:15:52 +01:00
Amish Shah
be5efea461 rewrite voice state handling 2018-08-10 14:44:59 +01:00
Will Nelson
5e011dbc11 switch to node-fetch (#2587)
* switch to node-fetch

* remove useless var declaration

* remove method uppercasing

* rework concurrency

* Revert "rework concurrency"

This reverts commit ef6aa2697e.

* fix headers
2018-06-19 20:10:55 +02:00
Schuyler Cebulskie
419a2eea3f Bump version to 11.3.1 2018-03-03 15:38:24 -05:00
iCrawl
a7b46be923 fix: webpack minified and bump deps 2018-02-17 18:01:20 +01:00
iCrawl
1b9af41fbb chore: update test 2018-02-16 09:55:22 +01:00
Amish Shah
2b5fc77a67 Rudimentary support for unified audio playing! 🎉 2018-01-19 23:55:59 +00:00
Amish Shah
2c1a302eea Redesign voice receiving, still needs cleaning up 2018-01-19 21:14:03 +00:00
Amish Shah
d4a9e5ec9c Fix ESLint and handle stream errors 2017-10-29 13:19:38 +00:00
Amish Shah
393130dedb things 2017-10-26 21:26:00 +01:00
Amish Shah
6490d1b911 FEC and PLP exposed 2017-10-26 18:36:04 +01:00
Amish Shah
f6959a848f Start some docs crap 2017-10-26 14:17:56 +01:00
Amish Shah
65673197d4 Start rewrite with new prism 2017-10-25 23:14:41 +01:00
Gus Caplan
0589b7d7f1 zlib stream compression (#2028) 2017-10-25 17:30:03 +01:00
Gus Caplan
ee1d4c53f2 Add rateLimit event (#2019)
* add ratelimited event

* add some useful props

* death

* more death

* Update tester1000.js

* Update RequestHandler.js
2017-10-24 21:07:21 +01:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
Gus Caplan
4d4d2f2db7 add agent support (#1973) 2017-09-25 20:46:19 +02:00
iCrawl
9e66e806ce fix: minified webpack builds 2017-09-05 19:03:06 +02:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
Amish Shah
b8315b79c7 Store and Model Refactor (#1618)
* UserStore refactor

* Create ChannelStore, remove redundant methods in ClientDataManager

* Create GuildStore

* Emoji stuff

* Use a Base class where possible to reduce code duplication

* Remove unnecessary comments from ChannelStore

* Add Base._clone();

* Remove unused ClientDataManager methods

* Refactor some more stuff

* ESLint

* Move Client#fetchUser to client.users.fetch

* Remove .has checks and just see if .get is truthy

* Fix guild member chunk error

* ESLint

* Fix typo

* Fix channel storing for user bots

* Remove ClientDataManager

* GuildChannelStore

* Reduce use of Util.cloneObject

* and this one too

* update typings

* Fix MessageUpdate handling (#1507)

* Fix role updates (probably fixes #1525)

* fix for eslint

* Address some of appell's comments

* Use debug constant

* start message store crap if it's ugly tell me later k

* fix that

* message store but works™️

* clean up guild stuff

* clean up channel store stuff

* clean up channel event handling

* does this message stuff work? find out soon in the next episode of dIsCoRd.Js

* eslint

* emojis

* emojis and reactions

* hi my name is eslint and im A LIL SHIT

* so i forgot this huh

* user stuff

* Fix @class

* Fix message stuff

* Fix user store docs

* Document all the bases

* fix the super things

* tidy up remove

* fix textbasedchannel

* fix that too

* fix emoji store

* make voice state stuff less ugly

* make voice states even less ugly

* make members less bad

* fix bug

* fix that too

* fix reactions

* how was this broken for so long

* role store

* remove super._patch from UserConnection

* Rename UserProfile#setup to _patch

* remove unnecessary super calls

* update docgen dep (pls fix travis thx)

* doc messagestore

* fix docs

* message store docs

* things

* DOCS PLS

* more things

* Document TextBasedChannel#messages as a MessageStore

* Rebase

* All the stores!
2017-08-25 21:08:58 +01:00
Morgan (Fallen)
e506995e4f Update voice and shard examples (#1608)
* Update voice.js

message.channel.sendMessage(...) to message.channel.send(...)

* Update shard.js

message.channel.sendMessage(...) to message.channel.send(...)

* Update voice.js

* Update shard.js

* Update voice.js
2017-06-24 23:20:29 +01:00
Crawl
3f7049e1a0 CRLF to LF 2017-06-06 08:45:51 +02:00
Crawl
37d6624ef1 Fix CRLF to LF 2017-06-01 10:45:56 +02:00
Gus Caplan
0baa59b679 Internal API Request Rewrite (#1490)
* start rewrite

* converted guilds

* more changes

* convert GuildMember

* convert User and remove friend methods which kill people

* convert more stuff

* even more stuff

* make things nicer

* speed and fixes and stuff

* almost finished

* fix

* Update Client.js

* uwu

* Update RESTMethods.js

* message editing

* fix router

* fix issue with references

* message delete reason

* move message sending

* fix dm

* message splitting

* NO MORE REST METHODS

* Update Client.js

* Update WebhookClient.js

* remove all those endpoints from the constants

* Update ClientUser.js

* Update ClientUser.js

* fixes

* Update ClientUser.js

* complaiancy

* all sort of fixes

* merge master (#1)

* Fix Permissions now that member is deprecated (#1491)

* removing more deprecation leftovers (#1492)

* Fix MessageCollectors

* Fix awaitMessages (#1493)

* Fix MessageCollector#cleanup

* Fix MessageCollector#postCheck

* Add max option back for safety

* Update Invite.js (#1496)

* guild setPosition missing docs (#1498)

* missing docs

* update return docs

* indent

* switched .invites for the apirouter and invite.js

* make multiple options an object

* Update ClientUser.js

* fix nicks

* Update WebhookClient.js
2017-05-21 07:04:19 +02:00
Amish Shah
edf1a3e7b4 Undeprecate uws and fix support for it 2017-04-30 11:56:24 +01:00
Amish Shah
dd8f77fcf0 Stop the EventEmitter debug warnings when fetching lots of guilds before ready 2017-04-29 17:46:36 +01:00
Amish Shah
195fcfa15c Rewrite WebSocket internals (#1410)
* Start rewriting Manager and Connection

* more stuff

* stuff

* Fix ready bug

* some stuff i forgot

* fix some stuff

* add stupid heartbeat ack like seriously who cares

* woo!

* fix a bug

* rate limit the dumb websocket

* stuff

* hdocs

* Docs

* Remove ClientManager#setupKeepAlive as it is now redundant

* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection

* are you happy now eslint smh

* make gus happy

* Add CloseEvent external doc

* Make sure to emit 'reconnecting' when actually reconnecting

* ffs

* Fix RESUME logic

* Add heartbeat ack debug messages, including latency data

* Dumb stuff for Gus

* thx eslint

* more dumb stuff

* more dumb crap smh gus i h8 u

* moar messages

* fix for using wrong status, causing certain events not to be fired (#1422)
2017-04-28 16:13:06 +01:00
Crawl
64b378f7d4 Update sharder test 2017-04-22 19:47:22 +02:00