* basic teams support
* export Team & TeamMember
* use typedef
* typings and some fixes
* Update src/structures/TeamMember.js
Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>
* fix Team#iconURL()
* fix typings and a bug
* fix states start at 1
* team icon hash can be null
* fix owner typings
* Remove GroupDMChannels
they sparked no joy
* Start partials for message deletion
* MessageUpdate partials
* Add partials as an opt-in client option
* Add fetch() to Message
* Message.author should never be undefined
* Fix channels being the wrong type
* Allow fetching channels
* Refactor and add reaction add partials
* Reaction remove partials
* Check for emoji first
* fix message fetching
janky
* User partials in audit logs
* refactor overwrite code
* guild member partials
* partials as a whitelist
* document GuildMember#fetch
* fix: check whether a structure is a partial, not whether cache is true
* typings: Updated for latest commit (#3075)
* partials: fix messageUpdate behaviour (now "old" message can be partial)
* partials: add warnings and docs
* partials: add partials to index.yml
* partials: tighten "partial" definitions
* partials: fix embed-only messages counting as partials
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments
* Ignore complexity warning
* Refactor name finding
* Fix typo
* Update typings
* Default name to null for MessageAttachment
* Make Message#reply use transformOptions
* Move transformOptions
* Fix Message#reply
* Fix mutation
* Update tests
* Fix options passing
* Refactor into APIMessage
* Fix webhook send
* Expose APIMessage
* Add documentation
* Add types
* Fix type doc
* Fix another type doc
* Fix another another type doc (is this one even right!?)
* Remove trailing comma
* Properly clone split options
* Add support for sending file as stream
* Missed a doc
* Resolve files only once when splitting messages
* This looks nicer
* Assign directly
* Don't cache data and files
* Missing return type
* Use object spread instead Object.assign
* Document constructors
* Crawl is a little dot
* comp pls
* tests: sanitize local file path, disable no-await-in-loop
* abstract BitField from Permissions
* reduce useless code, improve docs
* add a ReadOnly identifier to the return type of Bitfield#freeze()
https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick
* fix the RangeError
* update docs, convert Speaking and ActivityFlags to bitfields
* fix some docs
* Fix Speaking BitField oops
* docs for oops
* more incorrect docs
* Fix incorrectly named property
* add new classes to index
* fix missing @extends docs
* default bitfield resolve to 0, and cleanup defaulting everywhere
Also removes GuildMember#missiongPermissions() alias that had incorrect behavior
* Breaking: Rename Overwrite allowed and denied to allow and deny
To be consistent with the api's naming
* fix setSpeaking usage to bitfields instead of booleans
* fix speaking bug in playChunk
* docs: Updated typings
* fix: BitFieldResolvable should use RecursiveArray
* bugfix/requested change
* typings: Cleanup (#2)
* typings: Fix BitField#{toArray,@@iterator} output type
* typings: correct PermissionOverwrites property names and nitpicks
* [WIP] Remove user bots
* more backend userbot removal
* Add mfaEnabled back
* revert client presences store removal
* partially revert getAuth changes
* remove more no longer used children of ClientUserGuildSettings
* fix a bug with this pr and TextBasedChannel.applyToClass
* remove a syncGuilds reference
* more user bot data handling
* various guildSync cleanup
* bots can't call logout
Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?
* make ClientManager#destroy() sync
It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.
* requested change
* Fix massive error
* no longer used as it's userbot only
* Prepare to work on moving all role functions to a Store
And yes, this is *another* patch branch cause I messed up my master branch to hell
* Move all emoji role related functions to its own store
Tested everything and it works! (With a reload of the client)
Also had to change a value in DataStore#holds
holds.name for GuildEmojis would return the emoji name instead of the class name
* New Line
* Thanks JS for circular dependency!
Because we can't have nice things...
* Do space's request
* Fix equals
* Fix space's point.
Raw API data has the role property as an array of IDs
* Ignore this I need a patch branch for Git
* Move all member role related stuff to a new DataStore
GuildMemberRoleStore is a new store that holds all member role related stuffs
Because its consistent!
* Minorest doc fix ever
To whoever did this object, they forgot a `{`
* Fix the spacing in the docs
* Resue the stores resolve rather than copy paste
Cause I'm dum and it overwrite resolve to the guild role stores resolve soo
* Fix some requests
- Removed the bs private functions
- Set the roles in the constructor
But, I need feedback. There is no way, that I saw, to make a member have roles whenever GuildMmber#_patch is called,
due to the roles being null on the guild. So the only way might be the for loop and getter.
* Fix an issue that I caused in #add
I was testing some other things, and changed that to test. Forgot to change it back
* Actually make the store generate just once when the member is created by first initializing the roles in the guild
Also replaces GuildMember#_roles with GuildMemberRoleStore#_roles
Tested all functions to make sure the expected result happens.
* I missed this from moving remove from GuildMember to GuildMemberRoleStore
* Fix RoleStore#create docs
For real this time
* Do all the requested changes
- Rename all `somethingRole` to `something` (hoistRole => hoist)
- Refactor add and remove to be cleaner and re-use set
* Fix a bug where the store would loose some roles due to null roles that can throw an error in the for loop after they've been deleted
* Remove the `role.id || role` part of the add and remove functions as Appel suggested
* Replace roles.resolve with roles.resolveID for GuildMemberRoleStore#remove
* Don't use Array.isArray in checks
Use instanceof instead
* Woops, I forgot to change this
Renamed colorRole to color
* The docs have dots, so we place the dots back
* refactor(MessageReactions): fetchUsers() is now users.fetch()
made a lovely class for it and all
happify linter
stuff
i know how to code i swear
i lied
* bdistin suggestions
* space suggestions, rename store
* fix count
* documentation update
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops
* refactor(Attachment): Merge MessageAttachment with Attachment
* refactor(Attachment): Rename setup to _patch for consistency
* refactor(MessageAttachment): Global rename of Attachment class
* Add Attachment structure
* Fix linter issues + @private
* Fixed array sends, also added embed sends
* fixed proving path to attachment
* fixed incorrect name assumption from path
* linting fix
* ;)
* im really good at this
* changes as requested by gus
and computer from #1459
* am a dum
* update webhook#send
* readonly addition to getters
* i... uh... oops
* farming deez commits
* fix webhook split
* removed some ugly
* removed .every checks
* friggin webpack tho
* probably important
* add all the stuff to the package.json
* add minify builds and a nice package.json script to run it all
* clean up
* use uglify harmony branch so we can actually run minify builds that work
* update build system
* make test better
* clean up
* fix issues with compression
*
* c++ requirements in a node lib? whaaaaat?
* fix travis yml?
* put railings on voice connections
* 🖕🏻
* aaaaaa
* handle arraybuffers in the unlikely event one is sent
* support arraybuffers in resolvebuffer
* this needs to be fixed at some point
* this was fixed
* disable filename versioning if env VERSIONED is set to false
* Update ClientDataResolver.js
* Update ClientVoiceManager.js
* Update WebSocketManager.js
* Update ConvertArrayBuffer.js
* Update webpack.html
* enable compression for browser and fix ws error handler
* Update WebSocketManager.js
* everything will be okay gawdl3y
* compression is slower in browser, so rip the last three hours of my life
* Update Constants.js
* Update .gitignore