* docs/feat(WebsocketOptions): Parse ws options presence
Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.
* Move presence options to top level
* docs: fix documentation in various places
All stores: resolveID returns a nullable Snowflake
GuildAuditLogs: ActionType also can be ALL
MessageEmbed: make files property show up in the docs
ClientApplication: resetSecret and resetToken return a promise
ClientManager: status is readonly
Guild: features is an array of strings and ban no longer accepts a number or string
Guild: ban method no longer accepts a string or number
GuildMember: ^
RichPresenceAssets: small and large Image are Snowflakes, also fixed parameter documentation for small and large image url method
WebhookMessageOptions: file property is no longer a thing
* docs: improve GuildAuditLogs documentation
Prefix types with AuditLog to avoid confusion
Document GuildAuditLogs' static Targets and Actions properties and add necessary typedefs
Use typdefs over primitives where possible.
* fix documentation for Guild#defaultRole
* Added missing error messages
As well as `Guild#setRolePosition` and `Guild#setChannelPosition`'s first arg validation
And fixed a typo in `Guild#setChannelPosition`
`roles` -> `channels`
* Reverted collection and Util constructors
* Removed leftover messages
Should have been in the second commit.
* It's a single invalid permission and removed unused flag error
* Fix INVALID_TOKEN -> TOKEN_INVALID as of #1703
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
If the promise returned by logout() rejects, previously
it would be completely uncaught, and just return an
eternally pending promise that never resolved.
Related to pull requests #828 and #839.
* add test for Client.destroy()
* propagate errors in ClientManager.destroy
If the promise returned by logout() rejects, previously
it would be completely uncaught, and just return an
eternally pending promise that never resolved.
* fix RESTMethods.logout
Without a data argument, the POST that superagent sends causes
the discord server to reply with a HTTP 400 error:
text: '{"Content-Type": "Expected Content-Type to be one of set([\'application/json\'])."}',
* fix Client.destroy
_timeouts and _intervals were changed to Set objects in
commit 6ede7a32fd a month ago.
Changing them to arrays causes failures if you try to reuse
the client object again.
* always close websocket in ClientManager.destroy
Invoking logout does not implicitly cause the server to close
the websocket for you, so cleanup everything.
Otherwise the websocket being open keeps node alive and hanging
mysteriously until the connection hits a timeout.
* fix indentation for eslint
* add documentation for events, and add a disconnect event, because i know people use that
* generate docs, and fix a hastily copied docstring
* fix permissions freak out