* Remove GroupDMChannels
they sparked no joy
* Start partials for message deletion
* MessageUpdate partials
* Add partials as an opt-in client option
* Add fetch() to Message
* Message.author should never be undefined
* Fix channels being the wrong type
* Allow fetching channels
* Refactor and add reaction add partials
* Reaction remove partials
* Check for emoji first
* fix message fetching
janky
* User partials in audit logs
* refactor overwrite code
* guild member partials
* partials as a whitelist
* document GuildMember#fetch
* fix: check whether a structure is a partial, not whether cache is true
* typings: Updated for latest commit (#3075)
* partials: fix messageUpdate behaviour (now "old" message can be partial)
* partials: add warnings and docs
* partials: add partials to index.yml
* partials: tighten "partial" definitions
* partials: fix embed-only messages counting as partials
* internal sharding
* ready event
* the square deal
* the new deal
* the second new deal
* add actual documentation
* the new freedom
* the great society
* federal intervention
* some of requested changes
* i ran out of things to call these
* destroy this
* fix: Client#uptime went missing
* fix(Client): destroy the client on login failure
This may happen duo invalid sharding config / invalid token / user requested destroy
* fix(Client): reject login promise when the client is destroyed before ready
* fix(WebSocketManager): remove redundancy in destroy method (#2491)
* typo(ErrorMessages): duo -> duo to
* typo(ErrorMessages): duo -> due
* fix: docs and options
* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)
* fix(ClientUser): lazily load to account for extended user structure (#2501)
* docs(WebSocketShard): document class to make it visible in documentation (#2504)
* fix: WebSocketShard#reconnect
* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate
* re-add raw event
* member is now part of message create payload
* feat: Add functionality to support multiple servers with different shards (#2395)
* Added functionallity to spawn multiple sharding managers due to adding start and end shards
* Small fixes and limiting shard amount to max recommended
* Forgot a check in spawn()
* Fixed indentation
* Removed optiosn object documentation for totalShards
* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount
* fix getting max recommended
* Removed async from constructor (my fault)
* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN
* Changed the loop and totalShard count calculation
* shards are actually 0 based
* Fixed a problem with the gateway and handled some range errors and type errors
* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger
* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs
* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling
* internal sharding
* ready event
* the square deal
* the new deal
* the second new deal
* add actual documentation
* the new freedom
* the great society
* federal intervention
* some of requested changes
* i ran out of things to call these
* destroy this
* fix: Client#uptime went missing
* fix(Client): destroy the client on login failure
This may happen duo invalid sharding config / invalid token / user requested destroy
* fix(Client): reject login promise when the client is destroyed before ready
* fix(WebSocketManager): remove redundancy in destroy method (#2491)
* typo(ErrorMessages): duo -> duo to
* typo(ErrorMessages): duo -> due
* fix: docs and options
* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)
* fix(ClientUser): lazily load to account for extended user structure (#2501)
* docs(WebSocketShard): document class to make it visible in documentation (#2504)
* fix: WebSocketShard#reconnect
* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate
* Internal Sharding adaptation
Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn
* Fixed shardCount not retrieving
* Fixing style
removed unnecessary parenthesis
* Fixing and rebasing
lets hope i didnt dun hecklered it
* Fixing my own retardation
* Thanks git rebase
* fix: assigning member in message create payload
* fix: resumes
* fix: IS wont give up reconnecting now
* docs: add missing docs mostly
* fix: found lost methods
* fix: WebSocketManager#broadcast check if shard exists
* fix: ShardClientUtil#id returning undefined
* feat: handle new session rate limits (#2796)
* feat: handle new session rate limits
* i have no idea what i was doing last night
* fix if statement weirdness
* fix: re-add presence parsing from ClientOptions (#2893)
* resolve conflicts
* typings: missing typings
* re-add missing linter rule
* fix: replacing ClientUser wrongly
* address unecessary performance waste
* docs: missing disconnect event
* fix(typings): Fix 2 issues with typings (#2909)
* (Typings) Update typings to reflect current ClientOptions
* fix(Typings) fixes a bug with Websockets and DOM Types
* fix travis
* feat: allow setting presence per shard
* add WebSocketManager#shardX events
* adjust typings, docs and performance issues
* readjust shard events, now provide shardId parameter instead
* fix: ready event should check shardCount, not actualShardCount
* fix: re-add replayed parameter of Client#resume
* fix(Sharding): fixes several things in Internal Sharding (#2914)
* fix(Sharding) fixes several things in Internal Sharding
* add default value for shards property
* better implement checking for shards array
* fix travis & some casing
* split shard count into 2 words
* update to latest Internal Sharding, fix requested changes
* make sure totalShardCount is a number
* fix comment
* fix small typo
* dynamically set totalShardCount if either shards or shardCount is provided
* consistency: rename shardID to shardId
* remove Client#shardIds
* fix: typo in GuildIntegrationsUpdate handler
* fix: incorrect packet data being passed in some events (#2919)
* fix: edgecase of ShardingManager and totalShardCount (#2918)
* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event
* fix consistency and typings issues
* consistency: shardId instances renamed to shardID
* typings: fix typings regarding WebSocket
* style(.eslintrc): remove additional whitespace
* fix(Client): remove ondisconnect handler on timeout
* docs(BaseClient): fix typo of Immediate
* nitpick: typings, private fields and methods
* typo: improve grammar a bit
* fix: error assigning client in WebSocketManager
* typo: actually spell milliseconds properly
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments
* Ignore complexity warning
* Refactor name finding
* Fix typo
* Update typings
* Default name to null for MessageAttachment
* Make Message#reply use transformOptions
* Move transformOptions
* Fix Message#reply
* Fix mutation
* Update tests
* Fix options passing
* Refactor into APIMessage
* Fix webhook send
* Expose APIMessage
* Add documentation
* Add types
* Fix type doc
* Fix another type doc
* Fix another another type doc (is this one even right!?)
* Remove trailing comma
* Properly clone split options
* Add support for sending file as stream
* Missed a doc
* Resolve files only once when splitting messages
* This looks nicer
* Assign directly
* Don't cache data and files
* Missing return type
* Use object spread instead Object.assign
* Document constructors
* Crawl is a little dot
* comp pls
* tests: sanitize local file path, disable no-await-in-loop
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* UserStore refactor
* Create ChannelStore, remove redundant methods in ClientDataManager
* Create GuildStore
* Emoji stuff
* Use a Base class where possible to reduce code duplication
* Remove unnecessary comments from ChannelStore
* Add Base._clone();
* Remove unused ClientDataManager methods
* Refactor some more stuff
* ESLint
* Move Client#fetchUser to client.users.fetch
* Remove .has checks and just see if .get is truthy
* Fix guild member chunk error
* ESLint
* Fix typo
* Fix channel storing for user bots
* Remove ClientDataManager
* GuildChannelStore
* Reduce use of Util.cloneObject
* and this one too
* update typings
* Fix MessageUpdate handling (#1507)
* Fix role updates (probably fixes#1525)
* fix for eslint
* Address some of appell's comments
* Use debug constant
* start message store crap if it's ugly tell me later k
* fix that
* message store but works™️
* clean up guild stuff
* clean up channel store stuff
* clean up channel event handling
* does this message stuff work? find out soon in the next episode of dIsCoRd.Js
* eslint
* emojis
* emojis and reactions
* hi my name is eslint and im A LIL SHIT
* so i forgot this huh
* user stuff
* Fix @class
* Fix message stuff
* Fix user store docs
* Document all the bases
* fix the super things
* tidy up remove
* fix textbasedchannel
* fix that too
* fix emoji store
* make voice state stuff less ugly
* make voice states even less ugly
* make members less bad
* fix bug
* fix that too
* fix reactions
* how was this broken for so long
* role store
* remove super._patch from UserConnection
* Rename UserProfile#setup to _patch
* remove unnecessary super calls
* update docgen dep (pls fix travis thx)
* doc messagestore
* fix docs
* message store docs
* things
* DOCS PLS
* more things
* Document TextBasedChannel#messages as a MessageStore
* Rebase
* All the stores!
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* Update faq.md (#949)
* fix docs
* Revert "fixed typo in documentation" (#950)
* new errors for richembed yay
Simplified the parsing for color arrays.
Throwing some errors on values that would result in Bad Requests.
Changed setAuthor and setFooter's icon parameter to icon_url to match
the embed object's property name.
Changed the docs for setFooter to reflect that icon_url is optional.
* changed docs instead of arg names
* capitalization
* friggin webpack tho
* probably important
* add all the stuff to the package.json
* add minify builds and a nice package.json script to run it all
* clean up
* use uglify harmony branch so we can actually run minify builds that work
* update build system
* make test better
* clean up
* fix issues with compression
*
* c++ requirements in a node lib? whaaaaat?
* fix travis yml?
* put railings on voice connections
* 🖕🏻
* aaaaaa
* handle arraybuffers in the unlikely event one is sent
* support arraybuffers in resolvebuffer
* this needs to be fixed at some point
* this was fixed
* disable filename versioning if env VERSIONED is set to false
* Update ClientDataResolver.js
* Update ClientVoiceManager.js
* Update WebSocketManager.js
* Update ConvertArrayBuffer.js
* Update webpack.html
* enable compression for browser and fix ws error handler
* Update WebSocketManager.js
* everything will be okay gawdl3y
* compression is slower in browser, so rip the last three hours of my life
* Update Constants.js
* Update .gitignore
* add test for Client.destroy()
* propagate errors in ClientManager.destroy
If the promise returned by logout() rejects, previously
it would be completely uncaught, and just return an
eternally pending promise that never resolved.
* fix RESTMethods.logout
Without a data argument, the POST that superagent sends causes
the discord server to reply with a HTTP 400 error:
text: '{"Content-Type": "Expected Content-Type to be one of set([\'application/json\'])."}',
* fix Client.destroy
_timeouts and _intervals were changed to Set objects in
commit 6ede7a32fd a month ago.
Changing them to arrays causes failures if you try to reuse
the client object again.
* always close websocket in ClientManager.destroy
Invoking logout does not implicitly cause the server to close
the websocket for you, so cleanup everything.
Otherwise the websocket being open keeps node alive and hanging
mysteriously until the connection hits a timeout.
* fix indentation for eslint